public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IStoryFilter filter, IEventBus eventBus) { _factory = factory; _filter = filter; _eventBus = eventBus; }
public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IScenarioPreprocessor preprocessor, IStoryFilter filter, ISessionContext context, IEventBus eventBus) { _factory = factory; _preprocessor = preprocessor; _filter = filter; _eventBus = eventBus; }
public InPlaceStoryRunner(ScenarioInterpreter scenarioInterpreter, IStoryFilter filter, ISessionContext context, IEventBus eventBus) : base(filter, context, eventBus) { _scenarioRunner = new InPlaceScenarioRunner(eventBus, scenarioInterpreter); }
public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IResultListener listener, IScenarioPreprocessor preprocessor, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _factory = factory; }
public InPlaceStoryRunner(IResultListener listener, IScenarioPreprocessor preprocessor, ScenarioInterpreter scenarioInterpreter, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _scenarioRunner = new InPlaceScenarioRunner(listener,new MemberInvoker(), scenarioInterpreter); }
protected InPlaceStoryRunnerBase(IStoryFilter filter, ISessionContext context, IEventBus eventBus) { _filter = filter; _context = context; EventBus = eventBus; EventBus.Raise(new SessionStarting()); Result = new JobResult(); }
public void AddStoryFilter(IStoryFilter filter) { storyFilter = filter; }