public StubGenerator(ScenarioInterpreter scenarioInterpreter, ImplementationHelper implementationHelper, ITextWriter suggestionWriter, IStoryContextFactory contextFactory) { _scenarioInterpreter = scenarioInterpreter; SuggestionWriter = suggestionWriter; _contextFactory = contextFactory; _implementationHelper = implementationHelper; }
public FixtureGenerationStoryHandler(IFixtureGenerator fixtureGenerator, ITestFixtureWriter testFixtureWriter, IStoryContextFactory contextFactory) { FixtureGenerator = fixtureGenerator; TestFixtureWriter = testFixtureWriter; _contextFactory = contextFactory; }
public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IResultListener listener, IScenarioPreprocessor preprocessor, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _factory = factory; }
public InPlaceStoryRunner(IResultListener listener, IScenarioPreprocessor preprocessor, ScenarioInterpreter scenarioInterpreter, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _scenarioRunner = new InPlaceScenarioRunner(listener,new MemberInvoker(), scenarioInterpreter); }
public ScenarioExecutor(IRemoteTaskServer server, IStoryContextFactory factory) { _server = server; _factory = factory; }