예제 #1
0
		/// <summary>
		/// Initializes <c>StoreInfo</c>.
		/// On first initialization, when the database doesn't have any previous version of the store
		/// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
		/// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
		///
		/// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
		/// the version of your implementation of <c>IStoreAssets</c> in order to remove the
		/// metadata when the application loads. Bumping the version is done by returning a higher
		/// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
		/// </summary>
		/// <param name="storeAssets">your game's economy</param>
		override protected void _setStoreAssets(IStoreAssets storeAssets) {
			SoomlaUtils.LogDebug(TAG, "pushing IStoreAssets to StoreInfo on iOS side");
			string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
			int version = storeAssets.GetVersion();
			int err = storeInfo_SetStoreAssets(storeAssetsJSON, version);
			IOS_ErrorCodes.CheckAndThrowException(err);
			SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on iOS side)");
		}
예제 #2
0
        /// <summary>
        /// Initializes <c>StoreInfo</c>.
        /// On first initialization, when the database doesn't have any previous version of the store
        /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
        /// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
        ///
        /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
        /// the version of your implementation of <c>IStoreAssets</c> in order to remove the
        /// metadata when the application loads. Bumping the version is done by returning a higher
        /// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
        /// </summary>
        override protected void _setStoreAssets(IStoreAssets storeAssets)
        {
            SoomlaUtils.LogDebug(TAG, "pushing data to StoreAssets on wp side");
            string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
            int version = storeAssets.GetVersion();
            SoomlaWpStore.data.GenericStoreAssets.GetInstance().Prepare(version, storeAssetsJSON);
            SoomlaWpStore.data.StoreInfo.setStoreAssets(SoomlaWpStore.data.GenericStoreAssets.GetInstance());
			SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on wp side)");
		}	
예제 #3
0
        /// <summary>
        /// Initializes <c>StoreInfo</c>.
        /// On first initialization, when the database doesn't have any previous version of the store
        /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
        /// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
        ///
        /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
        /// the version of your implementation of <c>IStoreAssets</c> in order to remove the
        /// metadata when the application loads. Bumping the version is done by returning a higher
        /// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
        /// </summary>
        /// <param name="storeAssets">your game's economy</param>
        override protected void _setStoreAssets(IStoreAssets storeAssets)
        {
            SoomlaUtils.LogDebug(TAG, "pushing IStoreAssets to StoreInfo on iOS side");
            string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
            int    version         = storeAssets.GetVersion();
            int    err             = storeInfo_SetStoreAssets(storeAssetsJSON, version);

            IOS_ErrorCodes.CheckAndThrowException(err);
            SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on iOS side)");
        }
예제 #4
0
파일: StoreInfoWP.cs 프로젝트: umardev0/Six
        /// <summary>
        /// Initializes <c>StoreInfo</c>.
        /// On first initialization, when the database doesn't have any previous version of the store
        /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
        /// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
        ///
        /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
        /// the version of your implementation of <c>IStoreAssets</c> in order to remove the
        /// metadata when the application loads. Bumping the version is done by returning a higher
        /// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
        /// </summary>
        override protected void _setStoreAssets(IStoreAssets storeAssets)
        {
            SoomlaUtils.LogDebug(TAG, "pushing data to StoreAssets on wp side");
            string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
            int    version         = storeAssets.GetVersion();

            SoomlaWpStore.data.GenericStoreAssets.GetInstance().Prepare(version, storeAssetsJSON);
            SoomlaWpStore.data.StoreInfo.setStoreAssets(SoomlaWpStore.data.GenericStoreAssets.GetInstance());
            SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on wp side)");
        }
예제 #5
0
		/// <summary>
		/// Initializes <c>StoreInfo</c>.
		/// On first initialization, when the database doesn't have any previous version of the store
		/// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
		/// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
		///
		/// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
		/// the version of your implementation of <c>IStoreAssets</c> in order to remove the
		/// metadata when the application loads. Bumping the version is done by returning a higher
		/// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
		/// </summary>
		override protected void _setStoreAssets(IStoreAssets storeAssets) {
			SoomlaUtils.LogDebug(TAG, "pushing IStoreAssets to StoreInfo on java side");
			AndroidJNI.PushLocalFrame(100);
			string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
			int version = storeAssets.GetVersion();
			using(AndroidJavaClass jniStoreInfoClass = new AndroidJavaClass("com.soomla.store.data.StoreInfo")) {
				jniStoreInfoClass.CallStatic("setStoreAssets", version, storeAssetsJSON);
			}
			AndroidJNI.PopLocalFrame(IntPtr.Zero);
			SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on java side)");
		}
예제 #6
0
        /// <summary>
        /// Initializes <c>StoreInfo</c>.
        /// On first initialization, when the database doesn't have any previous version of the store
        /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
        /// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
        ///
        /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
        /// the version of your implementation of <c>IStoreAssets</c> in order to remove the
        /// metadata when the application loads. Bumping the version is done by returning a higher
        /// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
        /// </summary>
        override protected void _setStoreAssets(IStoreAssets storeAssets)
        {
            SoomlaUtils.LogDebug(TAG, "pushing IStoreAssets to StoreInfo on java side");
            AndroidJNI.PushLocalFrame(100);
            string storeAssetsJSON = IStoreAssetsToJSON(storeAssets);
            int    version         = storeAssets.GetVersion();

            using (AndroidJavaClass jniStoreInfoClass = new AndroidJavaClass("com.soomla.store.data.StoreInfo")) {
                jniStoreInfoClass.CallStatic("setStoreAssets", version, storeAssetsJSON);
            }
            AndroidJNI.PopLocalFrame(IntPtr.Zero);
            SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on java side)");
        }
예제 #7
0
    /**
     * Initializes <code>StoreInfo</code>.
     * On first initialization, when the database doesn't have any previous version of the store
     * metadata, <code>StoreInfo</code> gets loaded from the given <code>IStoreAssets</code>.
     * After the first initialization, <code>StoreInfo</code> will be initialized from the database.
     *
     * IMPORTANT: If you want to override the current <code>StoreInfo</code>, you'll have to bump
     * the version of your implementation of <code>IStoreAssets</code> in order to remove the
     * metadata when the application loads. Bumping the version is done by returning a higher number
     * in {@link com.soomla.store.IStoreAssets#getVersion()}.
     */
    public static void setStoreAssets(IStoreAssets storeAssets){
        if (storeAssets == null){
            SoomlaUtils.LogError(TAG, "The given store assets can't be null!");
            return;
        }

        mCurrentAssetsVersion = storeAssets.GetVersion();

        checkMetadataVersion();

        // we always initialize from the database, unless this is the first time the game is
        // loaded - in that case we initialize with setStoreAssets.
        if (!initializeFromDB()){
            initializeWithStoreAssets(storeAssets);
        }
    }
예제 #8
0
        /**
         * Initializes <code>StoreInfo</code>.
         * On first initialization, when the database doesn't have any previous version of the store
         * metadata, <code>StoreInfo</code> gets loaded from the given <code>IStoreAssets</code>.
         * After the first initialization, <code>StoreInfo</code> will be initialized from the database.
         *
         * IMPORTANT: If you want to override the current <code>StoreInfo</code>, you'll have to bump
         * the version of your implementation of <code>IStoreAssets</code> in order to remove the
         * metadata when the application loads. Bumping the version is done by returning a higher number
         * in {@link com.soomla.store.IStoreAssets#getVersion()}.
         */
        public static void setStoreAssets(IStoreAssets storeAssets)
        {
            if (storeAssets == null)
            {
                SoomlaUtils.LogError(TAG, "The given store assets can't be null!");
                return;
            }

            mCurrentAssetsVersion = storeAssets.GetVersion();

            checkMetadataVersion();

            // we always initialize from the database, unless this is the first time the game is
            // loaded - in that case we initialize with setStoreAssets.
            if (!initializeFromDB())
            {
                initializeWithStoreAssets(storeAssets);
            }
        }
예제 #9
0
        public static void Initialize(IStoreAssets storeAssets)
        {
            //			StoreUtils.LogDebug(TAG, "Adding currency");
            JSONObject currencies = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCurrency vi in storeAssets.GetCurrencies()) {
                currencies.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding packs");
            JSONObject packs = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCurrencyPack vi in storeAssets.GetCurrencyPacks()) {
                packs.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding goods");
            JSONObject suGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject ltGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject eqGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject upGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject paGoods = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualGood g in storeAssets.GetGoods()){
                if (g is SingleUseVG) {
                    suGoods.Add(g.toJSONObject());
                } else if (g is EquippableVG) {
                    eqGoods.Add(g.toJSONObject());
                } else if (g is UpgradeVG) {
               		            upGoods.Add(g.toJSONObject());
               		        } else if (g is LifetimeVG) {
                    ltGoods.Add(g.toJSONObject());
                } else if (g is SingleUsePackVG) {
                    paGoods.Add(g.toJSONObject());
                }
            }
            JSONObject goods = new JSONObject(JSONObject.Type.OBJECT);
            goods.AddField(JSONConsts.STORE_GOODS_SU, suGoods);
            goods.AddField(JSONConsts.STORE_GOODS_LT, ltGoods);
            goods.AddField(JSONConsts.STORE_GOODS_EQ, eqGoods);
            goods.AddField(JSONConsts.STORE_GOODS_UP, upGoods);
            goods.AddField(JSONConsts.STORE_GOODS_PA, paGoods);

            //			StoreUtils.LogDebug(TAG, "Adding categories");
            JSONObject categories = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCategory vi in storeAssets.GetCategories()) {
                categories.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding nonConsumables");
            JSONObject nonConsumables = new JSONObject(JSONObject.Type.ARRAY);
            foreach(NonConsumableItem vi in storeAssets.GetNonConsumableItems()) {
                nonConsumables.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Preparing StoreAssets  JSONObject");
            JSONObject storeAssetsObj = new JSONObject(JSONObject.Type.OBJECT);
            storeAssetsObj.AddField(JSONConsts.STORE_CATEGORIES, categories);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCIES, currencies);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCYPACKS, packs);
            storeAssetsObj.AddField(JSONConsts.STORE_GOODS, goods);
            storeAssetsObj.AddField(JSONConsts.STORE_NONCONSUMABLES, nonConsumables);

            string storeAssetsJSON = storeAssetsObj.print();

            #if UNITY_ANDROID && !UNITY_EDITOR
            StoreUtils.LogDebug(TAG, "pushing data to StoreAssets on java side");
            using(AndroidJavaClass jniStoreAssets = new AndroidJavaClass("com.soomla.unity.StoreAssets")) {
                jniStoreAssets.CallStatic("prepare", storeAssets.GetVersion(), storeAssetsJSON);
            }
            StoreUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on java side)");
            #elif UNITY_IOS && !UNITY_EDITOR
            StoreUtils.LogDebug(TAG, "pushing data to StoreAssets on ios side");
            storeAssets_Init(storeAssets.GetVersion(), storeAssetsJSON);
            StoreUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on ios side)");
            #endif
        }
예제 #10
0
//		private static AndroidJavaClass jniStoreInfo = new AndroidJavaClass("com.soomla.unity.StoreInfo");
#endif

        public static void Initialize(IStoreAssets storeAssets)
        {
#if UNITY_EDITOR
            StoreInfo.storeAssets = storeAssets;
#endif

//			StoreUtils.LogDebug(TAG, "Adding currency");
            JSONObject currencies = new JSONObject(JSONObject.Type.ARRAY);
            foreach (VirtualCurrency vi in storeAssets.GetCurrencies())
            {
                currencies.Add(vi.toJSONObject());
            }

//			StoreUtils.LogDebug(TAG, "Adding packs");
            JSONObject packs = new JSONObject(JSONObject.Type.ARRAY);
            foreach (VirtualCurrencyPack vi in storeAssets.GetCurrencyPacks())
            {
                packs.Add(vi.toJSONObject());
            }

//			StoreUtils.LogDebug(TAG, "Adding goods");
            JSONObject suGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject ltGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject eqGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject upGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject paGoods = new JSONObject(JSONObject.Type.ARRAY);
            foreach (VirtualGood g in storeAssets.GetGoods())
            {
                if (g is SingleUseVG)
                {
                    suGoods.Add(g.toJSONObject());
                }
                else if (g is EquippableVG)
                {
                    eqGoods.Add(g.toJSONObject());
                }
                else if (g is LifetimeVG)
                {
                    ltGoods.Add(g.toJSONObject());
                }
                else if (g is SingleUsePackVG)
                {
                    paGoods.Add(g.toJSONObject());
                }
                else if (g is UpgradeVG)
                {
                    upGoods.Add(g.toJSONObject());
                }
            }
            JSONObject goods = new JSONObject(JSONObject.Type.OBJECT);
            goods.AddField(JSONConsts.STORE_GOODS_SU, suGoods);
            goods.AddField(JSONConsts.STORE_GOODS_LT, ltGoods);
            goods.AddField(JSONConsts.STORE_GOODS_EQ, eqGoods);
            goods.AddField(JSONConsts.STORE_GOODS_UP, upGoods);
            goods.AddField(JSONConsts.STORE_GOODS_PA, paGoods);

//			StoreUtils.LogDebug(TAG, "Adding categories");
            JSONObject categories = new JSONObject(JSONObject.Type.ARRAY);
            foreach (VirtualCategory vi in storeAssets.GetCategories())
            {
                categories.Add(vi.toJSONObject());
            }

//			StoreUtils.LogDebug(TAG, "Adding nonConsumables");
            JSONObject nonConsumables = new JSONObject(JSONObject.Type.ARRAY);
            foreach (NonConsumableItem vi in storeAssets.GetNonConsumableItems())
            {
                nonConsumables.Add(vi.toJSONObject());
            }

//			StoreUtils.LogDebug(TAG, "Preparing StoreAssets  JSONObject");
            JSONObject storeAssetsObj = new JSONObject(JSONObject.Type.OBJECT);
            storeAssetsObj.AddField(JSONConsts.STORE_CATEGORIES, categories);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCIES, currencies);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCYPACKS, packs);
            storeAssetsObj.AddField(JSONConsts.STORE_GOODS, goods);
            storeAssetsObj.AddField(JSONConsts.STORE_NONCONSUMABLES, nonConsumables);

            string storeAssetsJSON = storeAssetsObj.print();

#if UNITY_ANDROID
            StoreUtils.LogDebug(TAG, "pushing data to StoreAssets on java side");
            using (AndroidJavaClass jniStoreAssets = new AndroidJavaClass("com.soomla.unity.StoreAssets")) {
                jniStoreAssets.CallStatic("prepare", storeAssets.GetVersion(), storeAssetsJSON);
            }
            StoreUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on java side)");
#elif UNITY_IOS
            StoreUtils.LogDebug(TAG, "pushing data to StoreAssets on ios side");
            storeAssets_Init(storeAssets.GetVersion(), storeAssetsJSON);
            StoreUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on ios side)");
#endif
        }
예제 #11
0
        public static void Initialize(IStoreAssets storeAssets)
        {
            //			StoreUtils.LogDebug(TAG, "Adding currency");
            JSONObject currencies = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCurrency vi in storeAssets.GetCurrencies()) {
                currencies.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding packs");
            JSONObject packs = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCurrencyPack vi in storeAssets.GetCurrencyPacks()) {
                packs.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding goods");
            JSONObject suGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject ltGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject eqGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject upGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject paGoods = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualGood g in storeAssets.GetGoods()){
                if (g is SingleUseVG) {
                    suGoods.Add(g.toJSONObject());
                } else if (g is EquippableVG) {
                    eqGoods.Add(g.toJSONObject());
                } else if (g is UpgradeVG) {
               		            upGoods.Add(g.toJSONObject());
               		        } else if (g is LifetimeVG) {
                    ltGoods.Add(g.toJSONObject());
                } else if (g is SingleUsePackVG) {
                    paGoods.Add(g.toJSONObject());
                }
            }
            JSONObject goods = new JSONObject(JSONObject.Type.OBJECT);
            goods.AddField(JSONConsts.STORE_GOODS_SU, suGoods);
            goods.AddField(JSONConsts.STORE_GOODS_LT, ltGoods);
            goods.AddField(JSONConsts.STORE_GOODS_EQ, eqGoods);
            goods.AddField(JSONConsts.STORE_GOODS_UP, upGoods);
            goods.AddField(JSONConsts.STORE_GOODS_PA, paGoods);

            //			StoreUtils.LogDebug(TAG, "Adding categories");
            JSONObject categories = new JSONObject(JSONObject.Type.ARRAY);
            foreach(VirtualCategory vi in storeAssets.GetCategories()) {
                categories.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Adding nonConsumables");
            JSONObject nonConsumables = new JSONObject(JSONObject.Type.ARRAY);
            foreach(NonConsumableItem vi in storeAssets.GetNonConsumableItems()) {
                nonConsumables.Add(vi.toJSONObject());
            }

            //			StoreUtils.LogDebug(TAG, "Preparing StoreAssets  JSONObject");
            JSONObject storeAssetsObj = new JSONObject(JSONObject.Type.OBJECT);
            storeAssetsObj.AddField(JSONConsts.STORE_CATEGORIES, categories);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCIES, currencies);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCYPACKS, packs);
            storeAssetsObj.AddField(JSONConsts.STORE_GOODS, goods);
            storeAssetsObj.AddField(JSONConsts.STORE_NONCONSUMABLES, nonConsumables);

            string storeAssetsJSON = storeAssetsObj.print();
            instance._initialize(storeAssets.GetVersion(), storeAssetsJSON);
        }
예제 #12
0
        public static void Initialize(IStoreAssets storeAssets)
        {
            #if UNITY_ANDROID
            Debug.Log("pushing data to StoreAssets on java side");

            AndroidJNI.PushLocalFrame(100);

            using(AndroidJavaClass jniStoreAssets = new AndroidJavaClass("com.soomla.unity.StoreAssets")) {

                //storeAssets version
                jniStoreAssets.CallStatic("setVersion", storeAssets.GetVersion());

                Dictionary<int, AndroidJavaObject> jniCategories = new Dictionary<int, AndroidJavaObject>();
                //virtual categories
                using(AndroidJavaObject jniVirtualCategories = jniStoreAssets.GetStatic<AndroidJavaObject>("virtualCategories")) {
                    jniVirtualCategories.Call("clear");
                    AndroidJNI.PushLocalFrame(100);
                    foreach(VirtualCategory vc in storeAssets.GetVirtualCategories()){
                        jniCategories[vc.Id] = vc.toAndroidJavaObject(jniStoreAssets);
                        jniVirtualCategories.Call<bool>("add", jniCategories[vc.Id]);
                    }
                    AndroidJNI.PopLocalFrame(IntPtr.Zero);
                }

                //non consumable items
                using(AndroidJavaObject jniNonConsumableItems = jniStoreAssets.GetStatic<AndroidJavaObject>("nonConsumableItems")) {
                    jniNonConsumableItems.Call("clear");
                    AndroidJNI.PushLocalFrame(100);
                    foreach(NonConsumableItem non in storeAssets.GetNonConsumableItems()){
                        using(AndroidJavaObject obj = non.toAndroidJavaObject()) {
                            jniNonConsumableItems.Call<bool>("add", obj);
                        }
                    }
                    AndroidJNI.PopLocalFrame(IntPtr.Zero);
                }

                Dictionary<string, AndroidJavaObject> jniCurrencies = new Dictionary<string, AndroidJavaObject>();
                //Virtual currencies
                using(AndroidJavaObject jniVirtualCurrencies = jniStoreAssets.GetStatic<AndroidJavaObject>("virtualCurrencies")) {
                    jniVirtualCurrencies.Call("clear");
                    AndroidJNI.PushLocalFrame(100);
                    foreach(VirtualCurrency vc in storeAssets.GetVirtualCurrencies()){
                        jniCurrencies[vc.ItemId] = vc.toAndroidJavaObject();
                        jniVirtualCurrencies.Call<bool>("add", jniCurrencies[vc.ItemId]);
                    }
                    AndroidJNI.PopLocalFrame(IntPtr.Zero);
                }

                //Virtual currency packs
                using(AndroidJavaObject jniVirtualCurrencyPacks = jniStoreAssets.GetStatic<AndroidJavaObject>("virtualCurrencyPacks")) {
                    jniVirtualCurrencyPacks.Call("clear");
                    AndroidJNI.PushLocalFrame(100);
                    foreach(VirtualCurrencyPack vcp in storeAssets.GetVirtualCurrencyPacks()){
                        using(AndroidJavaObject obj = vcp.toAndroidJavaObject(jniCurrencies[vcp.Currency.ItemId])) {
                            jniVirtualCurrencyPacks.Call<bool>("add", obj);
                        }
                    }
                    AndroidJNI.PopLocalFrame(IntPtr.Zero);
                }

                //Virtual goods
                using(AndroidJavaObject jniVirtualGoods = jniStoreAssets.GetStatic<AndroidJavaObject>("virtualGoods")) {
                    jniVirtualGoods.Call("clear");
                    foreach(VirtualGood vg in storeAssets.GetVirtualGoods()){
                        AndroidJNI.PushLocalFrame(100);
                        using(AndroidJavaObject obj = vg.toAndroidJavaObject(jniStoreAssets, jniCategories[vg.Category.Id])) {
                            jniVirtualGoods.Call<bool>("add", obj);
                        }
                        AndroidJNI.PopLocalFrame(IntPtr.Zero);
                    }
                }

                foreach(KeyValuePair<int, AndroidJavaObject> kvp in jniCategories) {
                    kvp.Value.Dispose();
                }

                foreach(KeyValuePair<string, AndroidJavaObject> kvp in jniCurrencies) {
                    kvp.Value.Dispose();
                }
            }

            AndroidJNI.PopLocalFrame(IntPtr.Zero);
            Debug.Log("done! (pushing data to StoreAssets on java side)");
            #elif UNITY_IOS
            Debug.Log("pushing data to StoreAssets on ios side");

            storeAssets_Init();

            // storeAssets version
            storeAssets_SetVersion(storeAssets.GetVersion());
            //virtual categories
            foreach(VirtualCategory vc in storeAssets.GetVirtualCategories()){
                storeAssets_AddCategory(vc.Name, vc.Id, vc.Equipping.ToString());
            }
            //ios market items
            foreach(NonConsumableItem non in storeAssets.GetNonConsumableItems()){
                storeAssets_AddNonConsumable(non.Name, non.Description, non.ItemId, non.MarketItem.Price, non.MarketItem.ProductId);
            }
            //Virtual currencies
            foreach(VirtualCurrency vc in storeAssets.GetVirtualCurrencies()){
                storeAssets_AddCurrency(vc.Name, vc.Description, vc.ItemId);
            }
            //Virtual currency packs
            foreach(VirtualCurrencyPack vcp in storeAssets.GetVirtualCurrencyPacks()){
                storeAssets_AddCurrencyPack(vcp.Name, vcp.Description, vcp.ItemId, vcp.MarketItem.Price, vcp.MarketItem.ProductId, vcp.CurrencyAmount, vcp.Currency.ItemId);
            }
            //Virtual goods
            foreach(VirtualGood vg in storeAssets.GetVirtualGoods()){
                string json = vg.PriceModel.toJSONObject().print();
                storeAssets_AddVirtualGood(vg.Name, vg.Description, vg.ItemId, vg.Category.Id, json);
            }

            Debug.Log("done! (pushing data to StoreAssets on ios side)");
            #endif
        }
예제 #13
0
        /// <summary>
        /// Initializes <c>StoreInfo</c>.
        /// On first initialization, when the database doesn't have any previous version of the store
        /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>.
        /// After the first initialization, <c>StoreInfo</c> will be initialized from the database.
        ///
        /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump
        /// the version of your implementation of <c>IStoreAssets</c> in order to remove the
        /// metadata when the application loads. Bumping the version is done by returning a higher
        /// number in <c>IStoreAssets</c>'s <c>getVersion</c>.
        /// </summary>
        /// <param name="storeAssets">your game's economy</param>
        public static void Initialize(IStoreAssets storeAssets)
        {
//			Utils.LogDebug(TAG, "Adding currency");
            JSONObject currencies = new JSONObject(JSONObject.Type.ARRAY);

            foreach (VirtualCurrency vi in storeAssets.GetCurrencies())
            {
                currencies.Add(vi.toJSONObject());
            }

//			Utils.LogDebug(TAG, "Adding packs");
            JSONObject packs = new JSONObject(JSONObject.Type.ARRAY);

            foreach (VirtualCurrencyPack vi in storeAssets.GetCurrencyPacks())
            {
                packs.Add(vi.toJSONObject());
            }

//			Utils.LogDebug(TAG, "Adding goods");
            JSONObject suGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject ltGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject eqGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject upGoods = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject paGoods = new JSONObject(JSONObject.Type.ARRAY);

            foreach (VirtualGood g in storeAssets.GetGoods())
            {
                if (g is SingleUseVG)
                {
                    suGoods.Add(g.toJSONObject());
                }
                else if (g is EquippableVG)
                {
                    eqGoods.Add(g.toJSONObject());
                }
                else if (g is UpgradeVG)
                {
                    upGoods.Add(g.toJSONObject());
                }
                else if (g is LifetimeVG)
                {
                    ltGoods.Add(g.toJSONObject());
                }
                else if (g is SingleUsePackVG)
                {
                    paGoods.Add(g.toJSONObject());
                }
            }
            JSONObject goods = new JSONObject(JSONObject.Type.OBJECT);

            goods.AddField(JSONConsts.STORE_GOODS_SU, suGoods);
            goods.AddField(JSONConsts.STORE_GOODS_LT, ltGoods);
            goods.AddField(JSONConsts.STORE_GOODS_EQ, eqGoods);
            goods.AddField(JSONConsts.STORE_GOODS_UP, upGoods);
            goods.AddField(JSONConsts.STORE_GOODS_PA, paGoods);

//			Utils.LogDebug(TAG, "Adding categories");
            JSONObject categories = new JSONObject(JSONObject.Type.ARRAY);

            foreach (VirtualCategory vi in storeAssets.GetCategories())
            {
                categories.Add(vi.toJSONObject());
            }

//			Utils.LogDebug(TAG, "Adding nonConsumables");
            JSONObject nonConsumables = new JSONObject(JSONObject.Type.ARRAY);

            foreach (NonConsumableItem vi in storeAssets.GetNonConsumableItems())
            {
                nonConsumables.Add(vi.toJSONObject());
            }

//			Utils.LogDebug(TAG, "Preparing StoreAssets  JSONObject");
            JSONObject storeAssetsObj = new JSONObject(JSONObject.Type.OBJECT);

            storeAssetsObj.AddField(JSONConsts.STORE_CATEGORIES, categories);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCIES, currencies);
            storeAssetsObj.AddField(JSONConsts.STORE_CURRENCYPACKS, packs);
            storeAssetsObj.AddField(JSONConsts.STORE_GOODS, goods);
            storeAssetsObj.AddField(JSONConsts.STORE_NONCONSUMABLES, nonConsumables);

            string storeAssetsJSON = storeAssetsObj.print();

            instance._initialize(storeAssets.GetVersion(), storeAssetsJSON);
        }