public void LoadContent() { if (MyGame.Manager.ConfigManager.GlobalConfigData.DonotSave) { return; } storagePersistData = storageFactory.LoadContent <StoragePersistData>(); if (null == storagePersistData) { return; } MyGame.Manager.SoundManager.SetPlayAudio(storagePersistData.PlayAudio); MyGame.Manager.StateManager.UpdateGameSound(); MyGame.Manager.StateManager.SetCoolMusic(storagePersistData.CoolMusic); MyGame.Manager.LevelManager.SetLevelType(storagePersistData.LevelType); MyGame.Manager.LevelManager.SetLevelIndex(storagePersistData.LevelIndex); MyGame.Manager.ScoreManager.SetHighScore(storagePersistData.HighScore); }