예제 #1
0
        private static ErrorCodes ConnectToSteam()
        {
            if (!Steamworks.Load(true))
            {
                return(ErrorCodes.SteamworksFail);
            }

            _steamClient = Steamworks.CreateInterface <ISteamClient017>();
            if (_steamClient == null)
            {
                return(ErrorCodes.ClientFail);
            }

            var pipe = _steamClient.CreateSteamPipe();

            if (pipe == 0)
            {
                return(ErrorCodes.PipeFail);
            }

            var user = _steamClient.ConnectToGlobalUser(pipe);

            if (user == 0)
            {
                return(ErrorCodes.UserFail);
            }

            _steamApp = _steamClient.GetISteamApps <ISteamApps006>(user, pipe);
            return(_steamApp == null ? ErrorCodes.AppsFail : ErrorCodes.Success);
        }
        private static void StartAndWaitForSteam()
        {
            if (Process.GetProcessesByName("Steam").Length == 0 && Directory.Exists(steamDir))
            {
                Environment.SetEnvironmentVariable("SteamAppId", "000");
                Stopwatch stopwatch = null;
                if (!Steamworks.Load(true))
                {
                    Println("Steamworks could not be loaded, falling back to older method...", "warning");
                    LegacyStartAndWaitForSteam();
                    return;
                }

                if (!firstRun)
                {
                    steamclient = Steamworks.CreateInterface <ISteamClient017>();
                }

                if (steamclient == null)
                {
                    Println("Steamworks could not be loaded, falling back to older method...", "warning");
                    LegacyStartAndWaitForSteam();
                    return;
                }

                int pipe = steamclient.CreateSteamPipe();
                if (pipe == 0)
                {
                    Println("Starting Steam...");
                    Process.Start(steamDir + "\\Steam.exe", steamargs);
                    Println("Waiting for friends list to connect...");
                    stopwatch = Stopwatch.StartNew();
                    while (pipe == 0 && stopwatch.Elapsed.Seconds < Timeout)
                    {
                        pipe = steamclient.CreateSteamPipe();
                        Thread.Sleep(100);
                    }

                    stopwatch.Stop();
                    if (stopwatch.Elapsed.Seconds >= Timeout && pipe == 0)
                    {
                        Println("Steamworks could not be loaded, falling back to older method...", "warning");
                        steamclient.BShutdownIfAllPipesClosed();
                        LegacyStartAndWaitForSteam();
                        return;
                    }
                }

                int user = steamclient.ConnectToGlobalUser(pipe);
                if (user == 0 || user == -1)
                {
                    Println("Steamworks could not be loaded, falling back to older method...", "warning");
                    steamclient.BReleaseSteamPipe(pipe);
                    steamclient.BShutdownIfAllPipesClosed();
                    LegacyStartAndWaitForSteam();
                    return;
                }

                if (!firstRun)
                {
                    steamfriends = steamclient.GetISteamFriends <ISteamFriends015>(user, pipe);
                    firstRun     = true;
                }

                if (steamfriends == null)
                {
                    Println("Steamworks could not be loaded, falling back to older method...", "warning");
                    steamclient.BReleaseSteamPipe(pipe);
                    steamclient.BShutdownIfAllPipesClosed();
                    LegacyStartAndWaitForSteam();
                    return;
                }

                CallbackMsg_t callbackMsg         = default(CallbackMsg_t);
                bool          stateChangeDetected = false;
                stopwatch = Stopwatch.StartNew();
                while (!stateChangeDetected && stopwatch.Elapsed.Seconds < Timeout)
                {
                    while (Steamworks.GetCallback(pipe, ref callbackMsg) && !stateChangeDetected && stopwatch.Elapsed.Seconds < Timeout)
                    {
                        if (callbackMsg.m_iCallback == PersonaStateChange_t.k_iCallback)
                        {
                            PersonaStateChange_t onPersonaStateChange = (PersonaStateChange_t)Marshal.PtrToStructure(callbackMsg.m_pubParam, typeof(PersonaStateChange_t));
                            if (onPersonaStateChange.m_nChangeFlags.HasFlag(EPersonaChange.k_EPersonaChangeComeOnline))
                            {
                                stateChangeDetected = true;
                                Println("Friends list connected!", "success");
                                break;
                            }
                        }

                        Steamworks.FreeLastCallback(pipe);
                    }

                    Thread.Sleep(100);
                }

                stopwatch.Stop();
                Steamworks.FreeLastCallback(pipe);
                steamclient.ReleaseUser(pipe, user);
                steamclient.BReleaseSteamPipe(pipe);
                steamclient.BShutdownIfAllPipesClosed();
                if (stopwatch.Elapsed.Seconds >= Timeout)
                {
                    Println("Steamworks could not be loaded, falling back to older method...", "warning");
                    LegacyStartAndWaitForSteam();
                    return;
                }
            }
        }
예제 #3
0
        public static int Main()
        {
            //Environment.SetEnvironmentVariable("SteamAppId", "730");

            Console.Write("Loading Steam2 and Steam3... ");

            if (Steamworks.Load(false))
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed");
                return(-1);
            }

            Console.WriteLine("\nSteam2 tests:");

            //ISteam006 steam006 = Steamworks.CreateSteamInterface<ISteam006>();
            //if (steam006 == null)
            //{
            //    Console.WriteLine("steam006 is null !");
            //    return -1;
            //}


            TSteamError steamError = new TSteamError();


            //Console.Write("GetVersion: ");
            //StringBuilder version = new StringBuilder();
            //if (steam006.GetVersion(version) != 0)
            //{
            //    Console.WriteLine("Ok (" + version.ToString() + ")");
            //}
            //else
            //{
            //    Console.WriteLine("Failed");
            //    return -1;
            //}

            //steam006.ClearError(ref steamError);

            //Console.Write("Startup: ");
            //if (steam006.Startup(0, ref steamError) != 0)
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed (" + steamError.szDesc + ")");
            //    return -1;
            //}

            //Console.Write("OpenTmpFile: ");
            //uint hFile;
            //if ((hFile = steam006.OpenTmpFile(ref steamError)) != 0)
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed (" + steamError.szDesc + ")");
            //    return -1;
            //}

            //Console.Write("WriteFile: ");
            //byte[] fileContent = System.Text.UTF8Encoding.UTF8.GetBytes("test");
            //if (steam006.WriteFile(fileContent, (uint)fileContent.Length, hFile, ref steamError) == fileContent.Length)
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed (" + steamError.szDesc + ")");
            //    return -1;
            //}

            //Console.Write("CloseFile: ");
            //if (steam006.CloseFile(hFile, ref steamError) == 0)
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed (" + steamError.szDesc + ")");
            //    return -1;
            //}

            Console.WriteLine("\nSteam3 tests:");

            ISteamClient017 steamclient = Steamworks.CreateInterface <ISteamClient017>();

            //ISteamClient009 steamclient9 = Steamworks.CreateInterface<ISteamClient009>();
            if (steamclient == null)
            {
                Console.WriteLine("steamclient is null !");
                return(-1);
            }

            IClientEngine clientengine = Steamworks.CreateInterface <IClientEngine>();

            if (clientengine == null)
            {
                Console.WriteLine("clientengine is null !");
                return(-1);
            }

            int pipe = steamclient.CreateSteamPipe();

            if (pipe == 0)
            {
                Console.WriteLine("Failed to create a pipe");
                return(-1);
            }

            int user = steamclient.ConnectToGlobalUser(pipe);

            if (user == 0 || user == -1)
            {
                Console.WriteLine("Failed to connect to global user");
                return(-1);
            }

            ISteamUser016 steamuser = steamclient.GetISteamUser <ISteamUser016>(user, pipe);

            if (steamuser == null)
            {
                Console.WriteLine("steamuser is null !");
                return(-1);
            }
            ISteamUtils005 steamutils = steamclient.GetISteamUtils <ISteamUtils005>(pipe);

            if (steamutils == null)
            {
                Console.WriteLine("steamutils is null !");
                return(-1);
            }
            ISteamUserStats002 userstats002 = steamclient.GetISteamUserStats <ISteamUserStats002>(user, pipe);

            if (userstats002 == null)
            {
                Console.WriteLine("userstats002 is null !");
                return(-1);
            }
            ISteamUserStats010 userstats010 = steamclient.GetISteamUserStats <ISteamUserStats010>(user, pipe);

            if (userstats010 == null)
            {
                Console.WriteLine("userstats010 is null !");
                return(-1);
            }
            IClientUser clientuser = clientengine.GetIClientUser <IClientUser>(user, pipe);

            if (clientuser == null)
            {
                Console.WriteLine("clientuser is null !");
                return(-1);
            }

            ISteamApps001 clientapps = steamclient.GetISteamApps <ISteamApps001>(user, pipe);

            if (clientapps == null)
            {
                Console.WriteLine("clientapps is null !");
                return(-1);
            }

            ISteamApps006 clientapps6 = steamclient.GetISteamApps <ISteamApps006>(user, pipe);

            if (clientapps6 == null)
            {
                Console.WriteLine("clientapps6 is null !");
                return(-1);
            }

            IClientFriends clientfriends = clientengine.GetIClientFriends <IClientFriends>(user, pipe);

            if (clientfriends == null)
            {
                Console.WriteLine("clientfriends is null !");
                return(-1);
            }

            //Console.Write("RequestCurrentStats: ");
            //if (userstats002.RequestCurrentStats(steamutils.GetAppID()))
            //{
            //    Console.WriteLine("Ok");
            //}
            //else
            //{
            //    Console.WriteLine("Failed");
            //    return -1;
            //}

            //uint a = steam006.RequestAccountsByEmailAddressEmail("*****@*****.**", ref steamError);
            //Console.WriteLine(steamError.nDetailedErrorCode);
            //Console.ReadLine();

            Console.Write("Waiting for stats... ");

            //CallbackMsg_t callbackMsg = new CallbackMsg_t();
            //bool statsReceived = false;
            //while (!statsReceived)
            //{
            //    while (Steamworks.GetCallback(pipe, ref callbackMsg) && !statsReceived)
            //    {
            //        Console.WriteLine(callbackMsg.m_iCallback);
            //        if (callbackMsg.m_iCallback == UserStatsReceived_t.k_iCallback)
            //        {
            //            UserStatsReceived_t userStatsReceived = (UserStatsReceived_t)Marshal.PtrToStructure(callbackMsg.m_pubParam, typeof(UserStatsReceived_t));
            //            if (userStatsReceived.m_steamIDUser == steamuser.GetSteamID() && userStatsReceived.m_nGameID == steamutils.GetAppID())
            //            {
            //                if (userStatsReceived.m_eResult == EResult.k_EResultOK)
            //                {
            //                    Console.WriteLine("Ok");
            //                    statsReceived = true;
            //                }
            //                else
            //                {
            //                    Console.WriteLine("Failed (" + userStatsReceived.m_eResult + ")");
            //                    return -1;
            //                }
            //            }
            //        }
            //        Steamworks.FreeLastCallback(pipe);
            //    }
            //    System.Threading.Thread.Sleep(100);
            //}

            Console.WriteLine("Stats for the current game :");
            uint numStats = userstats002.GetNumStats(steamutils.GetAppID());

            for (uint i = 0; i < numStats; i++)
            {
                string             statName = userstats002.GetStatName(steamutils.GetAppID(), i);
                ESteamUserStatType statType = userstats002.GetStatType(steamutils.GetAppID(), statName);
                switch (statType)
                {
                case ESteamUserStatType.k_ESteamUserStatTypeINT:
                {
                    int value = 0;
                    Console.Write("\t" + statName + " ");
                    if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value))
                    {
                        Console.WriteLine(value);
                    }
                    else
                    {
                        Console.WriteLine("Failed");
                        return(-1);
                    }

                    break;
                }

                case ESteamUserStatType.k_ESteamUserStatTypeFLOAT:
                {
                    float value = 0;
                    Console.Write("\t" + statName + " ");
                    if (userstats002.GetStat(steamutils.GetAppID(), statName, ref value))
                    {
                        Console.WriteLine(value);
                    }
                    else
                    {
                        Console.WriteLine("Failed");
                        return(-1);
                    }
                    break;
                }
                }
            }

            Console.Write("GetNumberOfCurrentPlayers: ");
            ulong getNumberOfCurrentPlayersCall = userstats010.GetNumberOfCurrentPlayers();
            bool  failed = false;

            while (!steamutils.IsAPICallCompleted(getNumberOfCurrentPlayersCall, ref failed) && !failed)
            {
                System.Threading.Thread.Sleep(100);
            }

            if (failed)
            {
                Console.WriteLine("Failed (IsAPICallCompleted failure)");
                return(-1);
            }

            IntPtr pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t)));

            if (!Steamworks.GetAPICallResult(pipe, getNumberOfCurrentPlayersCall, pData, Marshal.SizeOf(typeof(NumberOfCurrentPlayers_t)), NumberOfCurrentPlayers_t.k_iCallback, ref failed))
            {
                Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(getNumberOfCurrentPlayersCall) + ")");
                return(-1);
            }

            NumberOfCurrentPlayers_t numberOfCurrentPlayers = (NumberOfCurrentPlayers_t)Marshal.PtrToStructure(pData, typeof(NumberOfCurrentPlayers_t));

            if (!System.Convert.ToBoolean(numberOfCurrentPlayers.m_bSuccess))
            {
                Console.WriteLine("Failed (numberOfCurrentPlayers.m_bSuccess is false)");
                return(-1);
            }
            Console.WriteLine("Ok (" + numberOfCurrentPlayers.m_cPlayers + ")");

            Marshal.FreeHGlobal(pData);


            Console.Write("Games running: ");
            for (int i = 0; i < clientuser.NumGamesRunning(); i++)
            {
                CGameID gameID = clientuser.GetRunningGameID(i);
                Console.Write(gameID);
                if (i + 1 < clientuser.NumGamesRunning())
                {
                    Console.Write(", ");
                }
                else
                {
                    Console.Write("\n");
                }
            }

            Console.ReadKey();

            FriendSessionStateInfo_t sessionStateInfo = clientfriends.GetFriendSessionStateInfo(clientuser.GetSteamID());

            clientfriends.SetPersonaState(EPersonaState.k_EPersonaStateAway);

            Console.WriteLine("m_uiOnlineSessionInstances: " + sessionStateInfo.m_uiOnlineSessionInstances);
            Console.WriteLine("m_uiPublishedToFriendsSessionInstance: " + sessionStateInfo.m_uiPublishedToFriendsSessionInstance);

            Console.Write("RequestFriendProfileInfo: ");
            ulong requestFriendProfileInfoCall = clientfriends.RequestFriendProfileInfo(steamuser.GetSteamID());

            while (!steamutils.IsAPICallCompleted(requestFriendProfileInfoCall, ref failed) && !failed)
            {
                System.Threading.Thread.Sleep(100);
            }

            if (failed)
            {
                Console.WriteLine("Failed (IsAPICallCompleted failure)");
                return(-1);
            }

            pData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(FriendProfileInfoResponse_t)));

            if (!Steamworks.GetAPICallResult(pipe, requestFriendProfileInfoCall, pData, Marshal.SizeOf(typeof(FriendProfileInfoResponse_t)), FriendProfileInfoResponse_t.k_iCallback, ref failed))
            {
                Console.WriteLine("Failed (GetAPICallResult failure: " + steamutils.GetAPICallFailureReason(requestFriendProfileInfoCall) + ")");
                return(-1);
            }

            FriendProfileInfoResponse_t friendProfileInfoResponse = (FriendProfileInfoResponse_t)Marshal.PtrToStructure(pData, typeof(FriendProfileInfoResponse_t));

            if (friendProfileInfoResponse.m_eResult != EResult.k_EResultOK)
            {
                Console.WriteLine("Failed (friendProfileInfoResponse.m_eResult = " + friendProfileInfoResponse.m_eResult + ")");
                return(-1);
            }
            if (friendProfileInfoResponse.m_steamIDFriend == clientuser.GetSteamID())
            {
                Console.WriteLine("Ok");
            }
            else
            {
                Console.WriteLine("Failed (SteamIDs doesn't match)");
            }

            Marshal.FreeHGlobal(pData);

            Console.ReadKey();
            return(0);
        }