string setPlayerProfile()
    {
        string         errorMessage   = "Not Enough Data";
        DataPercentage player         = statistics.CreatePlayerPercentageData();
        float          highestProfile = Mathf.Max(statistics.GetAchieverScore(player), statistics.GetExplorerScore(player), statistics.GetKillerScore(player), statistics.GetSocializerScore(player));

        if (highestProfile == statistics.GetAchieverScore(player))
        {
            return("Achiever");
        }
        else if (highestProfile == statistics.GetExplorerScore(player))
        {
            return("Explorer");
        }
        else if (highestProfile == statistics.GetKillerScore(player))
        {
            return("Killer");
        }
        else if (highestProfile == statistics.GetSocializerScore(player))
        {
            return("Socializer");
        }

        return(errorMessage);
    }
    float GetStatisticsFloat()
    {
        DataPercentage player = statistics.CreatePlayerPercentageData();

        float achieverScore   = statistics.GetAchieverScore(player);
        float explorerScore   = statistics.GetExplorerScore(player);
        float killerScore     = statistics.GetKillerScore(player);
        float socializerScore = statistics.GetSocializerScore(player);

        return(Mathf.Max(statistics.GetAchieverScore(player), statistics.GetExplorerScore(player), statistics.GetKillerScore(player), statistics.GetSocializerScore(player)));
    }
 void fillProfileScores()
 {
     profileScores.Add(new PlayerProfileScore(PLAYERPROFILE.ACHIEVER, statistics.GetAchieverScore(player)));
     profileScores.Add(new PlayerProfileScore(PLAYERPROFILE.EXPLORER, statistics.GetExplorerScore(player)));
     profileScores.Add(new PlayerProfileScore(PLAYERPROFILE.KILLER, statistics.GetKillerScore(player)));
     profileScores.Add(new PlayerProfileScore(PLAYERPROFILE.SOCIALIZER, statistics.GetSocializerScore(player)));
 }