public void SetStateSpace(IStateSpace stateSpace, Camera camera, bool createEntities = true) { if (Content != null && stateSpace != null) { Content.Unload(); CurrentStateSpace = stateSpace; stateSpace.LoadLevel(Content, Graphics, camera, StateComponents, createEntities); } }
public void SetStateSpace(IStateSpace stateSpace, Camera camera) { if (Content != null && stateSpace != null) { Content.Unload(); CurrentLevel = stateSpace; stateSpace.LoadLevel(Content, Graphics, camera); } }