public SetFormationView() { _drawer = new StatScreenDrawer(); _lister = new SpellLister(); _drawer.SetPosition(80, 3); _lister.SetPosition(80, 35); }
public SwitchView() { _frames = new List <ICharBattleFrame>(); _drawer = new StatScreenDrawer(); _lister = new SpellLister(); _clearConsole = new RConsole(72, 22); _borderConsole = new RConsole(16, 10); _drawer.SetPosition(80, 3); _lister.SetPosition(80, 35); }
public TargetSelectView() { _root = RConsole.RootConsole; _descDrawer = new CharDescriptionDrawer(); _statDrawer = new StatScreenDrawer(); _afflictionLister = new AfflictionLister(); _descDrawer.SetPosition(80, 3); _statDrawer.SetPosition(80, 3); _afflictionLister.SetPosition(80, 35); }
public PreGameView() { _console = new RConsole(39, 61); _menuDrawer = new MenuDrawer(); _charDescDrawer = new CharDescriptionDrawer(); _statScreenDrawer = new StatScreenDrawer(); _normAttackDrawer = new SpellDescriptionDrawer(); _afflictionLister = new AfflictionLister(); _spell1Drawer = new SpellDescriptionDrawer(); _spell2Drawer = new SpellDescriptionDrawer(); _spell3Drawer = new SpellDescriptionDrawer(); _spell4Drawer = new SpellDescriptionDrawer(); _charDescDrawer.SetPosition(43, 3); _statScreenDrawer.SetPosition(80, 3); _normAttackDrawer.SetPosition(43, 35); _afflictionLister.SetPosition(80, 35); _spell1Drawer.SetPosition(43, 3); _spell2Drawer.SetPosition(80, 3); _spell3Drawer.SetPosition(43, 35); _spell4Drawer.SetPosition(80, 35); }
public override void InitializeImpl() { _menuModel = Model.MenuModel; _root = RConsole.RootConsole; _statDrawer.SetPosition(80, 3); }