예제 #1
0
        private async void Start()
        {
            Assert.IsNotNull(cardViewPrefab);
            Assert.IsNotNull(playerHandView);
            Assert.IsNotNull(statRandomizerView);
            Assert.IsNotNull(dropTarget);

            int cardsCount                   = Random.Range(minCardsCount, maxCardsCount + 1);
            var textureLoader                = new WebTextureLoader(textureRequestsTimeoutSec);
            var randomTextureLoader          = new RandomTextureLoader(textureLoader, "https://picsum.photos/{1}/{0}");
            IEnumerable <Texture2D> textures = await LoadTextures(randomTextureLoader, cardsCount, CancellationToken.None);

            var cardSpriteFactory        = new CardSpriteFactory(cardIconHeight, cardIconWidth, pixelsPerUnit);
            IReadOnlyList <Sprite> icons = textures.Select(cardSpriteFactory.Create).ToList();
            var cardGenerator            = new CardGenerator(cardSettings);
            IEnumerable <Card> cards     = cardGenerator.Create(icons.Count);
            var cardViewFactory          = new CardViewFactory(cardViewPrefab, icons);

            hand = new PlayerHand(cards, cardSettings);
            playerHandView.SetModel(hand.Cards, cardViewFactory);

            statRandomizer = new UnityStatRandomizer(cardSettings, hand.Cards);
            statRandomizerView.SetModel(statRandomizer);
            dropTarget.SetCardViews(playerHandView.CardViews);
        }
예제 #2
0
 public void SetModel(IStatRandomizer value)
 {
     model = value;
     button.interactable = value != null;
 }