private void AddStar(IStar_Ltd star) { // A Star should only be added once when all players get Basic IntelCoverage of all stars bool isAdded = _stars.Add(star); isAdded = isAdded & _items.Add(star); D.Assert(isAdded, star.DebugName); }
public StarReport(StarData data, Player player, IStar_Ltd item) : base(data, player, item) { }