예제 #1
0
    void ResolveStack()
    {
        CheckStateBasedEffects();

        resolving_stack = true;
        while (stack.Count > 0)
        {
            IStackEffect effect = stack[stack.Count - 1];
            stack.RemoveAt(stack.Count - 1);
            effect.Resolve();

            if (selecting_card)
            {
                return;
            }

            CheckStateBasedEffects();
        }
        resolving_stack = false;
    }
예제 #2
0
 void AddToStack(IStackEffect stack_effect)
 {
     stack.Add(stack_effect);
 }