private void ShowHearts() { Vector3 pos = Entity.Position + World.Up * 0.5f + World.Backward * 0.001f; ISpriteSet hearth = IsGood ? Context.Assets.Sprites.HeartGood : Context.Assets.Sprites.HeartBad; ParticleSystemGenerator.HearthsGenerator(Entity.Scene, Context) .Generate(hearth, pos); }
public void Reset(ISpriteSet newSprites) { sprites = newSprites; millis = 0; }
public Animation(ISpriteSet sprites) { this.sprites = sprites; millis = 0; }