예제 #1
0
        public void Draw(ISpriteBatch spriteBatch)
        {
            if (IsScissorTestEnabled)
            {
                Rectangle scissorRectangle = ScissorRectangle;
                scissorRectangle.X += (int)WorldPosition.X;
                scissorRectangle.Y += (int)WorldPosition.Y;
                spriteBatch.PushScissorRectangle(scissorRectangle);
            }

            _bufferCount = 0;
            for (int i = 0; i < Children.Count; i++)
            {
                Push(Children[i]);
            }

            if (HasChildrenChanged())
            {
                //Console.WriteLine("Sort!");
                _indexList.Sort(_zIndexComparer);
            }

            for (int i = 0; i < _indexList.Count; i++)
            {
                INode   node   = _buffer[_indexList[i]];
                ISprite sprite = node as ISprite;
                if (sprite != null)
                {
                    sprite.Draw(spriteBatch);
                }
            }

            if (IsScissorTestEnabled)
            {
                spriteBatch.PopScissorRectangle();
            }
        }