public void Host_ShouldStartHostingOnNetworkManager() { // When _hostNewGame.Host(""); // Then _spotTheDefuserNetworkManager.Received().Host(); }
public void Connect_ShouldConnectToHost() { // Given const string hostAddress = "127.0.0.1"; // When _connectToNewGame.Connect(hostAddress); // Then _spotTheDefuserNetworkManager.Received().Join(hostAddress); }