예제 #1
0
        public static bool TryParse(ISpellParser parser, Player player, string spellstring, out Spell?spell)
        {
            var parsed = parser.Parse(player, spellstring);

            if (parsed.IsError)
            {
                spell = null;
            }
            else
            {
                spell = parsed.Result;
            }

            return(!parsed.IsError);
        }
예제 #2
0
파일: ZU.cs 프로젝트: genveir/RunicMagic
        public override ResultOrError <(RunePhrase, IEnumerable <Rune>)> Parse(ISpellParser parser, Player player, IEnumerable <Rune> remainder)
        {
            var parseResult = parser.ParseRunes(player, remainder);

            if (parseResult.IsError)
            {
                return(parseResult.Error);
            }

            var(arg, parseRemainder) = parseResult.Result;
            var argtype = arg._rune.ResultType();

            if (argtype != RuneType.Reference && argtype != RuneType.Effect)
            {
                return("target of ZU cannot resolve to an effect");
            }
            return(new RunePhrase(this, new[] { arg }), parseRemainder);
        }
예제 #3
0
 public CommandParser(ISpellParser spellParser)
 {
     _spellParser = spellParser;
 }
예제 #4
0
 public override ResultOrError <(RunePhrase, IEnumerable <Rune>)> Parse(ISpellParser parser, Player player, IEnumerable <Rune> remainder)
 {
     return(new RunePhrase(this), remainder);
 }
예제 #5
0
 public abstract ResultOrError <(RunePhrase, IEnumerable <Rune>)> Parse(ISpellParser parser, Player player, IEnumerable <Rune> remainder);