public PlayingSound(ISoundPlayback playback, int startFrame, bool ui) { Playback = playback; StartFrame = startFrame; UI = ui; m_refCount = 1; }
private ISoundPlayback StorePlayback(ISoundPlayback playback) { if (playback != null) { // Init sound position/range here m_sounds.Add(playback); } return(playback); }
//################ //## MONO ## //################ private void Awake() { mSound = GetComponent <ISoundPlayback>(); }