void IInitializable.Initialize()
        {
            SystemSceneNames
            .Select(x => SceneManager.LoadSceneAsync(x, LoadSceneMode.Additive).AsObservable().AsUnitObservable())
            .WhenAll()
            // wait, initialize scene context
            .SelectMany(_ => Observable.NextFrame())
            // wait, initialize module
            .SelectMany(_ => _soundController.OnInitializedAsObservable())
            .Subscribe(_ => _initialized.Value = true)
            .AddTo(_disposable);

            Application.targetFrameRate = _settings.TargetFrameRate;
        }