public User(ISoulBinder soul_binder,IAccountFinder account_finder , IWheelService wheel_service) { _SoulBinder = soul_binder; _AccountFinder = account_finder; _WheelService = wheel_service; _Machine = new StageMachine(); }
public Center(ISoulBinder binder) { _Updater = new Updater(); _Players = new List <Player>(); _Binder = binder; // server }
public FormulaStage(ISoulBinder binder, ExpansionFeature expansion_feature) { _Binder = binder; _ExpansionFeature = expansion_feature; _ZsFishFormulaInitialer = new ZsFishFormulaInitialer(expansion_feature.FormulaPlayerRecorder, expansion_feature.FormulaFarmRecorder); }
// private Center _Center; public Logic( ISoulBinder binder, Regulus.Utility.Console.IViewer viewer) { _Binder = binder; _Viewer = viewer; }
public User( ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
public SelectStage(int[] stages, ISoulBinder binder, IFishStageQueryer fish_stag_queryer) { _Binder = binder; _FishStageQueryer = fish_stag_queryer; _Querying = false; _Stages = stages; }
public ControlStatus(ISoulBinder binder, Entity player, IMapFinder map) { _Binder = binder; _Player = player; _Map = map; _Status = new StageMachine(); _TimeCounter = new TimeCounter(); }
public NormalStatus(ISoulBinder binder, Entity player) { _TimeCounter = new TimeCounter(); _Binder = binder; _Player = player; _MoveController = new MoveController(_Player); }
private User(ISoulBinder binder) { _Machine = new StageMachine(); _Binder = binder; _Version = typeof(IVerify).Assembly.GetName() .Version.ToString(); }
public ExploreStatus(ISoulBinder binder, Entity player, IMapFinder map, Guid target_id) { _Binder = binder; _Player = player; _Map = map; _TargetId = target_id; _CastTimer = new TimeCounter(); }
public StunStatus(ISoulBinder binder, Entity player) { _Binder = binder; _Player = player; _Counter = new TimeCounter(); _Stun = 10f; }
public Player(ISoulBinder binder, Guid id, int character, bool main_player) { _Binder = binder; Id = id; Character = character; _MainPlayer = main_player; _Counter = new TimeCounter(); }
public ExploreStatus(ISoulBinder binder, Entity player , IMapFinder map , Guid target_id) { _Binder = binder; _Player = player; _Map = map; _TargetId = target_id; _CastTimer = new TimeCounter(); }
public ControlStatus(ISoulBinder binder, Entity player, Mover mover , IMapFinder map) { _Binder = binder; _Player = player; _Map = map; _Status = new StageMachine(); _TimeCounter = new TimeCounter(); }
public FormulaStage(ISoulBinder binder, ExpansionFeature expansion_feature) { _Binder = binder; _ExpansionFeature = expansion_feature; _ZsFishFormulaInitialer = new ZsFishFormulaInitialer( expansion_feature.FormulaPlayerRecorder, expansion_feature.FormulaFarmRecorder); }
public AidStatus(ISoulBinder binder, Entity player, IMapFinder map, Guid item_id) { _Targets = new Dictionary <Guid, IIndividual>(); _TimeCounter = new TimeCounter(); _Binder = binder; _Player = player; _Map = map; _ItemId = item_id; }
internal void Push(ISoulBinder soulBinder, IUpdatable handler) { _RequesterHandlers.Add(handler); lock (_Binders) { _Binders.Enqueue(soulBinder); } }
public User(ISoulBinder binder, GameLobby game_lobby) { _Binder = binder; _GameLobby = game_lobby; _Machine = new StageMachine(); Position = new PlayerPosition(); }
public AidStatus(ISoulBinder binder, Entity player,IMapFinder map, Guid item_id) { _Targets = new Dictionary<Guid, IIndividual>(); _TimeCounter = new TimeCounter(); _Binder = binder; _Player = player; _Map = map; _ItemId = item_id; }
public User(ISoulBinder binder, IAccountFinder account_finder, IGameRecorder game_record_handler, Zone zone) { this._Machine = new StageMachine(); this._Binder = binder; this._AccountFinder = account_finder; this._GameRecorder = game_record_handler; this._Zone = zone; _Version = "0.0.0.0"; }
public Application() { var protocol = _CreateProtocol("MessagingGatewayDataDefine.Protocol.dll", "DataDefine.Protocol"); var agent = new Agent(protocol); _GhostQuerier = agent.GhostQuerier; // client _Binder = agent.Binder; // server _Agent = agent; }
public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster) { _CastTimer = new TimeCounter(); _Attacked = new HashSet<Guid>(); _Binder = binder; _Player = player; _Map = map; _Caster = caster; _MoveController = new MoveController(player); }
public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster) { _CastTimer = new TimeCounter(); _Attacked = new HashSet <Guid>(); _Binder = binder; _Player = player; _Map = map; _Caster = caster; _MoveController = new MoveController(player); }
void ICore.AssignBinder(ISoulBinder binder) { var user = new User( binder, _AccountFinder, _FishStageQueryer, _GameRecorder, _Tradefinder); _Hall.PushUser(user); }
public PlayStage(ISoulBinder binder, IFishStage fish_stage, GamePlayerRecord money) { _Fishs = new List<Fish>(); _Bullets = new List<Bullet>(); _Requests = new Dictionary<int, HitRequest>(); _Binder = binder; _FishStage = fish_stage; _DeadFishCount = 0; _Money = money; _WeaponType = WEAPON_TYPE.NORMAL; _WeaponBet = 10; }
public PlayStage(ISoulBinder binder, IFishStage fish_stage, GamePlayerRecord money) { _Fishs = new List <Fish>(); _Bullets = new List <Bullet>(); _Requests = new Dictionary <int, HitRequest>(); _Binder = binder; _FishStage = fish_stage; _DeadFishCount = 0; _Money = money; _WeaponType = WEAPON_TYPE.NORMAL; _WeaponBet = 10; }
public GameStage(ISoulBinder binder, IMapFinder map, IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer <IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
public GameStage(ISoulBinder binder, IMapFinder map , IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer<IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
public Agent(IProtocol protocol) { var protocol1 = protocol; _GhostRequest = new GhostRequest(protocol.GetSerialize()); _AgentCore = new AgentCore(protocol1); _CommandBridge = new CommandBridge(_AgentCore, _GhostRequest); _SoulProvider = new SoulProvider(_CommandBridge.RequestQueue, _CommandBridge.ResponseQueue, protocol1); Binder = _SoulProvider; GhostQuerier = this; _Launch(); }
public User(ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
public PlayStage(ISoulBinder binder, GameZone game_zone) { _Binder = binder; _GameZone = game_zone; }
void ICore.AssignBinder(ISoulBinder binder) { _Binders.Enqueue(binder); }
private void _Join(ISoulBinder binder) { this._Center.Join(binder); }
public GameStage(ISoulBinder binder, IMapFinder map, IMapGate gate, Entity entity, Wisdom wisdom) : this(binder, map, gate, entity) { _Wisdom = wisdom; }
public Verify(ISoulBinder binder, FishHunter.Verify verify) { _Verify = verify; _Binder = binder; }
public MakeStatus(ISoulBinder binder, Entity player) { _Binder = binder; _Player = player; }
void IBinderProvider.AssignBinder(ISoulBinder binder) { binder.Return <ITestReturn>(this); _Binder = binder; _Binder.Bind <ITestGPI>(this); }
void ICore.AssignBinder(ISoulBinder binder) { _Hall.PushUser(new User(binder, _Stroage)); }
void ICore.AssignBinder(ISoulBinder binder) { _Core.AssignBinder(binder); }
public LoadingMapStage(ISoulBinder binder, GameZone game_zone) { _Binder = binder; _GameZone = game_zone; }
internal void Push(ISoulBinder soulBinder, IUpdatable handler) { _RequesterHandlers.Add(handler); lock(_Binders) { _Binders.Enqueue(soulBinder); } }
public StroageAccess(ISoulBinder binder, Account account, IStorage storage) { _Binder = binder; _Account = account; _Storage = storage; }
public User(ISoulBinder binder, ExpansionFeature expansion_feature) : this(binder) { _ExpansionFeature = expansion_feature; }
void ICore.AssignBinder(ISoulBinder binder) { _Hall.PushUser(new User(binder, _ExpansionFeature)); }
public User(ISoulBinder binder, IStorage storage) { _Storage = storage; _Binder = binder; _Machine = new StageMachine(); }
void ICore.AssignBinder(ISoulBinder binder) { binder.Return<ITestReturn>(this); _Binder = binder; _Binder.Bind<ITestGPI>(this); }
public VerifyStage(ISoulBinder binder) { _Binder = binder; }
public LoadRecordStage(Guid account_id, ISoulBinder binder, IGameRecorder gameRecorder) { this._AccountId = account_id; this._Binder = binder; this._GameRecorder = gameRecorder; }
public RealmReadyStage(ISoulBinder binder, Zone zone, string target) { _Binder = binder; _Zone = zone; _Target = target; }