public void RemoveSolider(ISolider solider) { if (AllSolider.Contains(solider)) { AllSolider.Remove(solider); } }
public override void Execute() { IBuidingFactory Factory = PBDGFactory.GetBuidingFactory(); ISolider solider = Factory.CreatSolider(m_Position); // PBDG_GameMain.Instance.AddSolider(solider); }
public void AddSolider(ISolider solider) { AllSolider.Add(solider); }
public void AddSolider(ISolider soliders) { m_arsenalSystem.AddSolider(soliders); }