public ConstArg( IHeatManager heatManager, float heatDecayRate, ISlickBowShootingProcessFactory processFactory ) { thisHeatManager = heatManager; thisHeatDecayRate = heatDecayRate; thisProcessFactory = processFactory; }
public PlayerInputStateEngineConstArg( IPlayerInputManager playerInputManager, float drawDeltaThreshold, ISlickBowShootingProcessFactory processFactory ) { thisInputManager = playerInputManager; thisDrawDeltaThreshold = drawDeltaThreshold; thisProcessFactory = processFactory; }
public PlayerInputStateConstArg( IPlayerInputStateEngine engine, float drawDeltaThreshold, ISlickBowShootingProcessFactory processFactory ) { thisEngine = engine; thisDrawDeltaThreshold = drawDeltaThreshold; thisProcessFactory = processFactory; }
public PlayerInputManagerConstArg( float defaultFOV, float drawDeltaThreshold, ISlickBowShootingProcessFactory processFactory, IPlayerInputManagerAdaptor adaptor ) { thisDefaultFOV = defaultFOV; thisDrawDeltaThreshold = drawDeltaThreshold; thisProcessFactory = processFactory; thisAdaptor = adaptor; }