private void HandleRotateBone() { var pivot = hoveredBone; if (view.IsActionHot(SkeletonAction.RotateBone)) { pivot = hotBone; } if (pivot == null) { return; } FindPivotTransform(pivot, out pivot); if (pivot == null) { return; } float deltaAngle; if (view.DoRotateBone(pivot.position, pivot.forward, out deltaAngle)) { SetBoneRotation(deltaAngle); } }
public void RotateBone_SingleSelection() { m_HotAction = SkeletonAction.RotateBone; m_HotBoneID = m_SpriteSkin.boneTransforms[0].GetInstanceID(); float deltaAngle; m_SkeletonView.DoRotateBone(Arg.Any <Vector3>(), Arg.Any <Vector3>(), out deltaAngle).Returns(x => { x[2] = 90f; return(true); }); Selection.activeGameObject = m_SpriteSkin.boneTransforms[0].gameObject; m_BoneGizmoController.OnSelectionChanged(); m_BoneGizmoController.OnGUI(); Assert.That(m_SpriteSkin.boneTransforms[0].rotation, Is.EqualTo(new Quaternion(0f, 0f, 0.5560408f, 0.8311549f)).Using(quatCompare)); }