예제 #1
0
파일: Queen.cs 프로젝트: corefan/yad2
        public override bool Maintain(ISimulationWorld isw)
        {
            if (!IsAlive())
            {
                return(false);
            }

            if (Randomizer.NextDouble() < AntHillConfig.queenLayEggProbability)
            {
                isw.CreateEgg(this.Position);
            }

            if (this.TurnsToBecomeHungry <= 0)
            {
                if (foodQuantity > 0)
                {
                    this.Eat();
                    foodQuantity--;
                    this.TurnsToBecomeHungry = AntHillConfig.antTurnNumberToBecomeHungry;
                }
                else
                {
                    isw.CreateMessage(this.Position, MessageType.QueenIsHungry, this.Position);
                }
            }
            if (isw.GetVisibleSpiders(this).Count != 0)
            {
                isw.CreateMessage(this.Position, MessageType.QueenInDanger, this.Position);
            }
            return(true);
        }
예제 #2
0
        public override bool Maintain(ISimulationWorld isw)
        {
            if (--timeToLive < 0)
            {
                isw.DeleteRain();
                return(false);
            }

            LIList <Food>    lFood    = isw.GetVisibleFood(this);
            LIList <Ant>     lAnt     = isw.GetVisibleAnts(this);
            LIList <Spider>  lSpider  = isw.GetVisibleSpiders(this);
            LIList <Message> lMessage = isw.GetVisibleMessages(this);

            while (lFood.Count > 0)
            {
                isw.DeleteFood(lFood.First.Value);
                lFood.RemoveFirst();
            }

            while (lAnt.Count > 0)
            {
                isw.DeleteAnt(lAnt.First.Value);
                lAnt.RemoveFirst();
            }
            while (lSpider.Count > 0)
            {
                isw.DeleteSpider(lSpider.First.Value);
                lSpider.RemoveFirst();
            }

            Map map = isw.GetMap();

            if (lMessage != null)
            {
                LinkedListNode <Message>            enumMsg = lMessage.First;
                LinkedListNode <PointWithIntensity> enumPwI, enumPwItemp;
                while (enumMsg != null)
                {
                    enumPwI = enumMsg.Value.Points.First;
                    while (enumPwI != null)
                    {
                        if (IsRainOver(enumPwI.Value.Position))
                        {
                            map.RemoveMessage(enumMsg.Value.GetMessageType, enumPwI.Value.Position);
                            enumPwItemp = enumPwI;
                            enumPwI     = enumPwI.Next;
                            enumMsg.Value.Points.Remove(enumPwItemp);
                        }
                        else
                        {
                            enumPwI = enumPwI.Next;
                        }
                    }
                    enumMsg = enumMsg.Next;
                }
            }

            // Rain is always on the map
            for (int i = 0; i < AntHillConfig.rainWidth; i++)     // && i+this.Position.X < map.Width; i++)
            {
                for (int j = 0; j < AntHillConfig.rainWidth; j++) // && j+this.Position.Y < map.Height; j++)
                {
                    map.GetTile(this.Position.X + i, this.Position.Y + j).messages.Clear();
                }
            }
            return(true);
        }
예제 #3
0
파일: Worker.cs 프로젝트: corefan/yad2
        public override bool Maintain(ISimulationWorld isw)
        {
            if (!base.IsAlive())
            {
                return(false);
            }

            SpreadSignal(isw);
            LIList <Food>   food;
            LIList <Spider> spiders;

            spiders = isw.GetVisibleSpiders(this);
            if (spiders.Count != 0)
            {
                Spider s = this.GetNearestSpider(spiders);
                if (s != lastSpider)
                {
                    if (!FindEqualSignal(MessageType.SpiderLocalization, s.Position))
                    {
                        isw.CreateMessage(this.Position, MessageType.SpiderLocalization, s.Position);
                        lastSpider = s;
                    }
                }
            }
            LIList <Message> .Enumerator msg = isw.GetVisibleMessages(this).GetEnumerator();
            while (msg.MoveNext())
            {
                this.AddToSet(msg.Current, msg.Current.GetPointWithIntensity(this.Position).Intensity);
            }

            if (this.TurnsToBecomeHungry <= 0)
            {
                if (this.foodQuantity > 0)
                {
                    foodQuantity--;
                    Eat();
                }
            }

            if (this.foodQuantity == 0) //search for food
            {
                path = null;
                food = isw.GetVisibleFood(this);

                if (food.Count != 0)
                {// idzie do jedzenia
                    Food nearestFood = this.GetNearestFood(food);
                    int  dist        = DistanceMeasurer.Taxi(this.Position, nearestFood.Position);
                    if (dist == 0)
                    {
                        this.FoodQuantity = nearestFood.GetQuantity;
                        isw.DeleteFood(nearestFood);
                    }
                    else
                    {
                        if (nearestFood != lastFood)
                        {
                            if (!FindEqualSignal(MessageType.FoodLocalization, nearestFood.Position))
                            {
                                isw.CreateMessage(this.Position, MessageType.FoodLocalization, nearestFood.Position);
                                lastFood = nearestFood;
                            }
                        }
                        // znajdujemy t¹ krótk¹ œcie¿kê - wyliczane co 'maintain'
                        List <KeyValuePair <int, int> > trail = Astar.Search(new KeyValuePair <int, int>(this.Position.X, this.Position.Y), new KeyValuePair <int, int>(nearestFood.Position.X, nearestFood.Position.Y), new AstarOtherObject());
                        if (trail.Count >= 2)
                        {
                            MoveOrRotateOrDig(isw, trail[1]);
                            randomDestination.X = -1;
                            return(true);
                        }
                    }
                }
                else
                {// nie widzi
                    Message m = _messages[(int)MessageType.FoodLocalization];
                    if (m != null)
                    {
                        // ma sygnal o najwiekszej intensywnosci
                        List <KeyValuePair <int, int> > trail = Astar.Search(new KeyValuePair <int, int>(this.Position.X, this.Position.Y), new KeyValuePair <int, int>(m.Position.X, m.Position.Y), new AstarWorkerObject());
                        if (trail.Count >= 2)
                        {
                            MoveOrRotateOrDig(isw, trail[1]);
                            randomDestination.X = -1;
                            return(true);
                        }
                    }
                }
            }
            else
            {
                int dist = DistanceMeasurer.Taxi(this.Position, Simulation.simulation.queen.Position);
                if (dist == 0)
                {
                    isw.FeedQueen(this);
                    path = null;
                }
                else
                {
                    if (path == null || path.Count < 2)
                    {
                        path = Astar.Search(new KeyValuePair <int, int>(this.Position.X, this.Position.Y), new KeyValuePair <int, int>(Simulation.simulation.queen.Position.X, Simulation.simulation.queen.Position.Y), new AstarWorkerObject());
                    }
                    if (path.Count >= 2)
                    {
                        if (MoveOrRotateOrDig(isw, path[1]))
                        {
                            path.RemoveAt(0);
                        }
                        randomDestination.X = -1;
                        return(true);
                    }
                }
            }

            MoveRandomly(isw);

            return(true);
        }
예제 #4
0
파일: Warrior.cs 프로젝트: corefan/yad2
        public override bool Maintain(ISimulationWorld isw)
        {//TODO malo:)
            if (!base.IsAlive())
            {
                return(false);
            }

            SpreadSignal(isw);
            LIList <Message> .Enumerator msg = isw.GetVisibleMessages(this).GetEnumerator();
            while (msg.MoveNext())
            {
                this.AddToSet(msg.Current, msg.Current.GetPointWithIntensity(this.Position).Intensity);
            }

            LIList <Spider> spiders;

            if ((spiders = isw.GetVisibleSpiders(this)).Count != 0)
            {
                Spider spider = GetNearestSpider(spiders);
                if (spider != lastSpider)
                {
                    if (!FindEqualSignal(MessageType.SpiderLocalization, spider.Position))
                    {
                        isw.CreateMessage(this.Position, MessageType.SpiderLocalization, spider.Position);
                        lastSpider = spider;
                    }
                }
                MoveRotateOrAttack(this, spider, isw);
                randomDestination.X = -1;
                return(true);
            }
            if (MaintainSignals(MessageType.QueenInDanger))
            {
                randomDestination.X = -1;
                return(true);
            }
            if (MaintainSignals(MessageType.SpiderLocalization))
            {
                randomDestination.X = -1;
                return(true);
            }

            // teraz wcinamy

            LIList <Food> foods = isw.GetVisibleFood(this);

            if (foods.Count != 0)
            {
                Food food     = GetNearestFood(foods);
                int  distance = DistanceMeasurer.Taxi(this.Position, food.Position);
                if (food != lastFood)
                {
                    if (!FindEqualSignal(MessageType.FoodLocalization, food.Position))
                    {
                        isw.CreateMessage(this.Position, MessageType.FoodLocalization, food.Position);
                        lastFood = food;
                    }
                }
                if (this.TurnsToBecomeHungry <= 0)
                {
                    if (distance == 0)
                    {
                        food.Maintain(isw);
                        this.Eat();

                        randomDestination.X = -1;
                        return(true);
                    }
                    List <KeyValuePair <int, int> > trail = Astar.Search(new KeyValuePair <int, int>(this.Position.X, this.Position.Y), new KeyValuePair <int, int>(food.Position.X, food.Position.Y), new AstarOtherObject());
                    if (trail == null)
                    {
                        randomDestination.X = -1;
                        return(true);
                    }
                    if (trail.Count <= 1)
                    {
                        randomDestination.X = -1;
                        return(true);
                    }
                    MoveOrRotate(trail[1]);
                    randomDestination.X = -1;
                    return(true);
                }
            }
            else
            {
                if (MaintainSignals(MessageType.FoodLocalization))
                {
                    randomDestination.X = -1;
                    return(true);
                }
            }

            MoveRandomly(isw);
            return(true);
        }