public void SetUp() { _shooterRepo = Substitute.For <IShooterRepository>(); _originalShooter = new Shooter() { Id = ShooterIdentifier }; _shooterRepo.GetById(ShooterIdentifier).Returns(_originalShooter); }
/// <summary> /// Constructor /// </summary> /// <param name="dataSession">Active data session</param> public AuthenticationServiceLayer(IDataSession dataSession) : base(dataSession) { //Inizializzazioni _userRepository = dataSession.ResolveRepository <IShooterRepository>(); _permissionRepository = dataSession.ResolveRepository <IPermissionRepository>(); _permissionRoleRepository = dataSession.ResolveRepository <IPermissionsRoleRepository>(); _roleRepository = dataSession.ResolveRepository <IRoleRepository>(); _userRoleRepository = dataSession.ResolveRepository <IUserRoleRepository>(); _userPermissionRepository = dataSession.ResolveRepository <IUserPermissionRepository>(); _permissionGroupRepository = dataSession.ResolveRepository <IPermissionGroupRepository>(); _userPermissionGroupRepository = dataSession.ResolveRepository <IUserPermissionGroupRepository>(); _permissionGroupRoleRepository = dataSession.ResolveRepository <IPermissionGroupRoleRepository>(); _identityClient = ServiceResolver.Resolve <IIdentityClient>(); _cache = ServiceResolver.Resolve <ISemperPrecisMemoryCache>(); }
public ShooterService(IShooterRepository shooterRepository) { _shooterRepository = shooterRepository; }