/// <summary> /// 设置船具体属性数据 /// </summary> private void SetShipData() { InitShipPanel(); m_ShipPanelEmptyRoot.SetActive(false); m_ShipPanelContentRoot.SetActive(true); UIUtil.SetIconImage(m_ShipPanelIcon, TableUtil.GetItemIconBundle(m_CurrentShip.GetTID()), TableUtil.GetItemIconImage(m_CurrentShip.GetTID())); m_ShipPanelNameText.text = TableUtil.GetItemName((int)m_CurrentShip.GetTID()); m_ShipPanelQualityImage.color = ColorUtil.ShipColor.GetColorByPrime(m_CurrentShip.GetConfig().IsPrime > 0); m_ShipPanelLvText.text = "Lv." + PadLeft(m_CurrentShip.GetLv().ToString()); uint modCount = m_CurrentShip.GetGeneralModContainer().GetCurrentSizeMax() + m_CurrentShip.GetExclusivelyModContainer().GetCurrentSizeMax(); for (int i = 0; i < m_ShipMods.Length; i++) { m_ShipMods[i].gameObject.SetActive(i < modCount); m_ShipMods[i].transform.GetChild(0).GetComponent <Image>().enabled = false; } IMod[] mods = m_CurrentShip.GetGeneralModContainer().GetMods(); if (mods != null && mods.Length > 0) { for (int i = 0; i < mods.Length; i++) { m_ShipMods[mods[i].GetPos()].transform.GetChild(0).GetComponent <Image>().enabled = true; m_ShipMods[mods[i].GetPos()].transform.GetChild(0).GetComponent <Image>().color = ColorUtil.GetColorByItemQuality(mods[i].GetBaseConfig().Quality); } } mods = m_CurrentShip.GetExclusivelyModContainer().GetMods(); uint GeneralModCount = m_CurrentShip.GetGeneralModContainer().GetCurrentSizeMax(); if (mods != null && mods.Length > 0) { for (int i = 0; i < mods.Length; i++) { m_ShipMods[mods[i].GetPos() + GeneralModCount].transform.GetChild(0).GetComponent <Image>().enabled = true; m_ShipMods[mods[i].GetPos() + GeneralModCount].transform.GetChild(0).GetComponent <Image>().color = ColorUtil.GetColorByItemQuality(mods[i].GetBaseConfig().Quality); } } }
/// <summary> /// 设置mod按钮list数据 /// </summary> private void SetModBtnListData() { ModCellOnDeselected(null); switch (m_CurrentState) { case WarshipPanelState.ModMainShip: SetShipModOrShipEquipModData(EquipmentModL1.WarshipMod, m_CurrentShip.GetGeneralModContainer(), m_CurrentShip.GetExclusivelyModContainer()); break; case WarshipPanelState.ModMainWeapon: SetShipModOrShipEquipModData(EquipmentModL1.WeaponMod, m_CurrentWeapon.GetGeneralModContainer(), m_CurrentWeapon.GetExclusivelyModContainer()); break; } }
public void OnRefresh(object msg) { MsgWarshipPanelState data = msg as MsgWarshipPanelState; m_BeforeState = data.BeforeState; m_CurrentState = data.State; m_CurrentShip = data.CurrentShip; uint count = 0; uint modPosId = 0; switch (m_CurrentState) { case WarshipPanelState.ModMainShip: count = m_CurrentShip.GetGeneralModContainer().GetCurrentSizeMax() + m_CurrentShip.GetExclusivelyModContainer().GetCurrentSizeMax(); modPosId = (uint)m_CurrentShip.GetConfig().ModPosition; break; case WarshipPanelState.ModMainWeapon: m_CurrentWeapon = data.CurrentWeaponData.Data; m_WeaponContainerUID = data.CurrentWeaponData.ContainerUID; m_WeaponContainerPOS = data.CurrentWeaponData.ContainerPOS; count = data.CurrentWeaponData.Data.GetGeneralModContainer().GetCurrentSizeMax() + data.CurrentWeaponData.Data.GetExclusivelyModContainer().GetCurrentSizeMax(); modPosId = (uint)data.CurrentWeaponData.Data.GetConfig().ModPosition; break; } SendViewerChange(); // SetTips(); CheckModBtnCount(count, modPosId); if (data.CurrentModData != null) { //SelectMod(data.CurrentModData.ContainerUID, data.CurrentModData.ContainerPOS); } else { //SelectMod(m_ModCellList[0]); } State.SetTipData(null); EventSystem.current.SetSelectedGameObject(null); }