public override void OnStart() { _packetSender.Start(false); _matchMaker.Start(); var listeners = GetListeners(); var shamanMessageSender = _messageSenderFactory.Create(_packetSender); foreach (var listener in listeners) { listener.Initialize(_matchMaker, shamanMessageSender, _roomManager, _matchMakingGroupManager, Config.AuthSecret); } }
public override void OnStart() { _packetSender.Start(); Logger.Info($"Game server started..."); var listeners = GetListeners(); var shamanMessageSender = _messageSenderFactory.Create(_packetSender); foreach (var listener in listeners) { listener.Initialize(_roomManager, shamanMessageSender, Config.AuthSecret); } }
public RoomManager( IShamanLogger logger, ISerializer serializer, IApplicationConfig config, ITaskSchedulerFactory taskSchedulerFactory, IRoomControllerFactory roomControllerFactory, IPacketSender packetSender, IShamanMessageSenderFactory messageSenderFactory, IGameMetrics gameMetrics, IRoomStateUpdater roomStateUpdater) { _logger = logger; _serializer = serializer; _taskSchedulerFactory = taskSchedulerFactory; _roomControllerFactory = roomControllerFactory; _taskScheduler = _taskSchedulerFactory.GetTaskScheduler(); _taskScheduler.ScheduleOnInterval(CheckRoomsState, 0, 60000); _config = config; _taskSchedulerFactory = taskSchedulerFactory; _messageSender = messageSenderFactory.Create(packetSender); _gameMetrics = gameMetrics; _roomStateUpdater = roomStateUpdater; }