public override void Set(IShaderParameter shaderParameter) { switch (shaderParameter.Key) { case ShaderParameterKey.BaseColorFactor: BaseColorFactor = ((IShaderParameter <Vector4>)shaderParameter).Value; break; case ShaderParameterKey.BaseColorTexture: BaseColorTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; case ShaderParameterKey.MetallicFactor: MetallicFactor = ((IShaderParameter <float>)shaderParameter).Value; break; case ShaderParameterKey.RoughnessFactor: RoughnessFactor = ((IShaderParameter <float>)shaderParameter).Value; break; case ShaderParameterKey.MetallicRoughnessTexture: MetallicRoughnessTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; default: base.Set(shaderParameter); break; } }
public override void Set(IShaderParameter shaderParameter) { switch (shaderParameter.Key) { case ShaderParameterKey.DiffuseFactor: DiffuseFactor = ((IShaderParameter <Vector4>)shaderParameter).Value; break; case ShaderParameterKey.DiffuseTexture: DiffuseTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; case ShaderParameterKey.SpecularFactor: SpecularFactor = ((IShaderParameter <Vector3>)shaderParameter).Value; break; case ShaderParameterKey.GlossinessFactor: GlossinessFactor = ((IShaderParameter <float>)shaderParameter).Value; break; case ShaderParameterKey.SpecularGlossinessTexture: SpecularGlossinessTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; default: base.Set(shaderParameter); break; } }
public virtual void Set(IShaderParameter shaderParameter) { switch (shaderParameter.Key) { case ShaderParameterKey.NormalTexture: NormalTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; case ShaderParameterKey.NormalTextureScale: NormalTextureScale = ((IShaderParameter <float>)shaderParameter).Value; break; case ShaderParameterKey.OcclusionTexture: OcclusionTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; case ShaderParameterKey.OcclusionTextureStrength: OcclusionTextureStrength = ((IShaderParameter <float>)shaderParameter).Value; break; case ShaderParameterKey.EmissiveTexture: EmissiveTexture = ((IShaderParameter <SamplerParameters>)shaderParameter).Value; break; case ShaderParameterKey.EmissiveFactor: EmissiveFactor = ((IShaderParameter <Vector3>)shaderParameter).Value; break; //case ShaderParameterKey.AlphaCutoff: // AlphaCutoff = (IShaderParameter<float>) shaderParameter; // break; default: _extraParameters[shaderParameter.Key] = shaderParameter; break; } }