public LeadershipGenerator(ICharacterGenerator characterGenerator, ILeadershipSelector leadershipSelector, IPercentileSelector percentileSelector, IAdjustmentsSelector adjustmentsSelector, ISetLevelRandomizer setLevelRandomizer, ISetAlignmentRandomizer setAlignmentRandomizer, IAlignmentRandomizer anyAlignmentRandomizer, IClassNameRandomizer anyPlayerClassNameRandomizer, RaceRandomizer anyBaseRaceRandomizer, RaceRandomizer anyMetaraceRandomizer, IStatsRandomizer rawStatsRandomizer, IBooleanPercentileSelector booleanPercentileSelector, ICollectionsSelector collectionsSelector, IAlignmentGenerator alignmentGenerator, Generator generator, IClassNameRandomizer anyNPCClassNameRandomizer) { this.characterGenerator = characterGenerator; this.leadershipSelector = leadershipSelector; this.percentileSelector = percentileSelector; this.adjustmentsSelector = adjustmentsSelector; this.setLevelRandomizer = setLevelRandomizer; this.setAlignmentRandomizer = setAlignmentRandomizer; this.anyAlignmentRandomizer = anyAlignmentRandomizer; this.anyPlayerClassNameRandomizer = anyPlayerClassNameRandomizer; this.anyBaseRaceRandomizer = anyBaseRaceRandomizer; this.anyMetaraceRandomizer = anyMetaraceRandomizer; this.rawStatsRandomizer = rawStatsRandomizer; this.booleanPercentileSelector = booleanPercentileSelector; this.collectionsSelector = collectionsSelector; this.alignmentGenerator = alignmentGenerator; this.generator = generator; this.anyNPCClassNameRandomizer = anyNPCClassNameRandomizer; }
public void Setup() { randomizer = new SetAlignmentRandomizer(); }