예제 #1
0
        public bool Save(World world, string saveDir)
        {
            try
            {
                PersistedWorldData persistedData = PersistedWorldData.From(world);

                if (!Directory.Exists(saveDir))
                {
                    Directory.CreateDirectory(saveDir);
                }

                saveDataSerializer.Serialize(Path.Combine(saveDir, "Version" + fileEnding), new SaveFileVersions());
                saveDataSerializer.Serialize(Path.Combine(saveDir, "BaseData" + fileEnding), persistedData.BaseData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "PlayerData" + fileEnding), persistedData.PlayerData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "WorldData" + fileEnding), persistedData.WorldData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "EntityData" + fileEnding), persistedData.EntityData);

                Log.Info("World state saved.");
                return(true);
            }
            catch (Exception ex)
            {
                Log.Error("Could not save world: " + ex);
                return(false);
            }
        }
예제 #2
0
        public void Save(World world, string saveDir)
        {
            try
            {
                PersistedWorldData persistedData = new PersistedWorldData
                {
                    BaseData   = BaseData.From(world.BaseManager.GetPartiallyConstructedPieces(), world.BaseManager.GetCompletedBasePieceHistory()),
                    PlayerData = PlayerData.From(world.PlayerManager.GetAllPlayers()),
                    EntityData = EntityData.From(world.EntityManager.GetAllEntities()),
                    WorldData  =
                    {
                        ParsedBatchCells = world.BatchEntitySpawner.SerializableParsedBatches,
                        ServerStartTime  = world.TimeKeeper.ServerStartTime,
                        VehicleData      = VehicleData.From(world.VehicleManager.GetVehicles()),
                        InventoryData    = InventoryData.From(world.InventoryManager.GetAllInventoryItems(), world.InventoryManager.GetAllStorageSlotItems()),
                        GameData         = world.GameData,
                        StoryTimingData  = StoryTimingData.From(world.EventTriggerer),
                        EscapePodData    = EscapePodData.From(world.EscapePodManager.GetEscapePods())
                    }
                };

                if (!Directory.Exists(saveDir))
                {
                    Directory.CreateDirectory(saveDir);
                }

                saveDataSerializer.Serialize(Path.Combine(saveDir, "Version" + fileEnding), new SaveFileVersions());
                saveDataSerializer.Serialize(Path.Combine(saveDir, "BaseData" + fileEnding), persistedData.BaseData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "PlayerData" + fileEnding), persistedData.PlayerData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "WorldData" + fileEnding), persistedData.WorldData);
                saveDataSerializer.Serialize(Path.Combine(saveDir, "EntityData" + fileEnding), persistedData.EntityData);

                Log.Info("World state saved.");
            }
            catch (Exception ex)
            {
                Log.Info("Could not save world: " + ex);
            }
        }