public void RunLoop() { GameUpdate update = null; while ((update = ServerConnection.ReadUpdate()) != null) { StateManager.HandleGameUpdate(update); ServerConnection.SendCommands(AIStrategy.BuildCommandList()); } }
public void RunLoop() { GameUpdate update = null; while ((update = ServerConnection.ReadUpdate()) != null) { StateManager.HandleGameUpdate(update); ServerConnection.SendCommands(AIStrategy.BuildCommandList()); } }