public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1E_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025); this.activate = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.activate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034); this.deactivate = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.deactivate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.target = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as GameObject); } this.inverse = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2045); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1B_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1B_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85); this.onFinished = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_47_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_47_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onFinished.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject); } this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1E_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 770); this.onHoverOver = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_4A_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_4A_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onHoverOver.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 782); this.onHoverOut = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate2 = new EventDelegate(); EventDelegate arg_BC_0 = eventDelegate2; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_BC_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onHoverOut.Add(eventDelegate2); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 793); this.onPress = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate3 = new EventDelegate(); EventDelegate arg_12F_0 = eventDelegate3; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_12F_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onPress.Add(eventDelegate3); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 801); this.onRelease = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate4 = new EventDelegate(); EventDelegate arg_1A2_0 = eventDelegate4; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_1A2_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onRelease.Add(eventDelegate4); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 811); this.onSelect = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate5 = new EventDelegate(); EventDelegate arg_215_0 = eventDelegate5; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_215_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onSelect.Add(eventDelegate5); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 820); this.onDeselect = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate6 = new EventDelegate(); EventDelegate arg_288_0 = eventDelegate6; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_288_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDeselect.Add(eventDelegate6); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 257); this.onClick = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate7 = new EventDelegate(); EventDelegate arg_2FB_0 = eventDelegate7; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_2FB_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onClick.Add(eventDelegate7); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 831); this.onDoubleClick = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate8 = new EventDelegate(); EventDelegate arg_36E_0 = eventDelegate8; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_36E_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDoubleClick.Add(eventDelegate8); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 845); this.onDragStart = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate9 = new EventDelegate(); EventDelegate arg_3E1_0 = eventDelegate9; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_3E1_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDragStart.Add(eventDelegate9); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 857); this.onDragEnd = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate10 = new EventDelegate(); EventDelegate arg_454_0 = eventDelegate10; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_454_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDragEnd.Add(eventDelegate10); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 867); this.onDragOver = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate11 = new EventDelegate(); EventDelegate arg_4C7_0 = eventDelegate11; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_4C7_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDragOver.Add(eventDelegate11); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 878); this.onDragOut = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate12 = new EventDelegate(); EventDelegate arg_53A_0 = eventDelegate12; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_53A_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDragOut.Add(eventDelegate12); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 888); this.onDrag = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate13 = new EventDelegate(); EventDelegate arg_5AD_0 = eventDelegate13; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_5AD_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onDrag.Add(eventDelegate13); } SerializedNamedStateReader.Instance.EndMetaGroup(); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1E_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 4694); this.SelectableGameObjects = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.SelectableGameObjects.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.ShadowGameObject = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4716) as GameObject); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 4733); this.GunLocatorGameObjects = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.GunLocatorGameObjects.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.TickerGameObject = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4755) as GameObject); } if (depth <= 7) { this.MeterGameObject = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4772) as GameObject); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 4788); this.OtherGameObjects = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.OtherGameObjects.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 4805); this.ListOfAnimationTracks = new List <AnimationClip>(num); for (int i = 0; i < num; i++) { this.ListOfAnimationTracks.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as AnimationClip); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 4827); this.ListOfParticleSystems = new List <ParticleSystem>(num); for (int i = 0; i < num; i++) { this.ListOfParticleSystems.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as ParticleSystem); } SerializedNamedStateReader.Instance.EndMetaGroup(); } this.WalkSpeed = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 4849); this.RunSpeed = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 4859); }