public void EnumAttributes(ISerializeInfo info) { int version = VERSION; info.SerializeInt(ref version); if (version != VERSION) { throw new NotImplementedException("bad version number " + version); } info.SerializeFloat(ref time_step); info.SerializeObjsArray(ref frames); info.SerializeObjsArray(ref materials); info.SerializeObjsArray(ref meshes); info.SerializeObjsArray(ref gameobjects); }
public void EnumAttributes(ISerializeInfo info) { info.SerializeFloatArray(ref tr); info.SerializeInt(ref mesh); info.SerializeIntArray(ref mats); }
public void EnumAttributes(ISerializeInfo info) { info.SerializeInt(ref topology); info.SerializeIntArray(ref indices); }