public HotWater(IStateService stateService, ISerialCommunicationService serialCommunicationService, OilBurner oilBurner) { StateService = stateService; SerialCommunicationService = serialCommunicationService; OilBurner = oilBurner; InitFsm(); }
public ActorsController( //SignInManager<IdentityUser> signInManager, //UserManager<IdentityUser> userManager, //IOptions<ApiSettings> options, //IUnitOfWork unitOfWork, //IConfiguration configuration, ISerialCommunicationService serialCommunicationService) { //_userManager = userManager; //_signInManager = signInManager; //_apiSettings = options.Value; //_unitOfWork = unitOfWork; //_configuration = configuration; _serialCommunicationService = serialCommunicationService; }
public DebugController(ISerialCommunicationService serialCommunicationService, ILogger <DebugController> logger, ISerialPortService serialPortService) { this.serialCommunicationService = serialCommunicationService; this.logger = logger; this.serialPortService = serialPortService; }