protected void Shift(IScrollController <TData> controller, Vector2 delta) { ////! temporal - item height limit speed //delta = delta.magnitude > ScrollerExtensions.SCROLL_SPEED_LIMIT_F ? delta.normalized * ScrollerExtensions.SCROLL_SPEED_LIMIT_F : delta; var direction = new Straight { Direction = controller.GrowDirection }; VectorGeneric2 intersection; if (!controller.RectTransform.GetIntersectionInLocalSpace(direction, out intersection)) { return; } if (Vector2.Dot(delta, controller.GrowDirection) > 0) { var first = controller.FirstOrDefault(); if (first != null && !first.RectTransform.IsInsideParentSpace(intersection.Origin) && controller.RectTransform.IsOverlapsChild(controller.First().RectTransform)) { controller.ShiftWindowUp(); } } if (Vector2.Dot(delta, controller.GrowDirection) < 0) { var last = controller.LastOrDefault(); if (last != null && !last.RectTransform.IsInsideParentSpace(intersection.Target) && controller.RectTransform.IsOverlapsChild(controller.Last().RectTransform)) { controller.ShiftWindowDown(); } } }
protected override void Update(IScrollController <TData> controller) { if (_isAtTarget) { controller.CarrierFactory.SetDefaultCarrier(controller); return; } var direction = new Straight { Direction = controller.GrowDirection }; VectorGeneric2 intersection; if (!controller.RectTransform.GetIntersectionInLocalSpace(direction, out intersection)) { return; } if (Vector2.Dot(_delta, controller.GrowDirection) > 0) { if (!controller.First().RectTransform.IsInsideParentSpace(intersection.Origin) && controller.RectTransform.IsOverlapsChild(controller.First().RectTransform)) { controller.ShiftWindowUp(); } } else { if (!controller.Last().RectTransform.IsInsideParentSpace(intersection.Target) && controller.RectTransform.IsOverlapsChild(controller.Last().RectTransform)) { controller.ShiftWindowDown(); } } var delta = _passedDist + _delta.magnitude < _necessaryDist ? _delta : _delta.normalized * (_necessaryDist - _passedDist); foreach (var item in controller) { item.RectTransform.anchoredPosition += delta; } _passedDist += delta.magnitude; _delta = delta + Time.deltaTime * _acceleration; _isAtTarget = _necessaryDist - _passedDist <= 0f; //Debug.Log(string.Format("speed: {0} nDis: {1} pDis: {2} delta: {3}", _delta.magnitude, _necessuaryDist, _passedDist, delta.magnitude)); }