internal override bool InternalInitialize(IScriptInitializationParams initParams) { Current = this; var gameRulesInitParams = (GameRulesInitializationParams)initParams; Id = gameRulesInitParams.id; this.SetIEntity(gameRulesInitParams.entityPtr); return base.InternalInitialize(initParams); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { Current = this; var gameRulesInitParams = (GameRulesInitializationParams)initParams; Id = gameRulesInitParams.id; this.SetIEntity(gameRulesInitParams.entityPtr); return(base.InternalInitialize(initParams)); }
/// <summary> /// Initializes the entity, not recommended to set manually. /// </summary> /// <param name="initParams">Struct containing the IEntity pointer and EntityId.</param> /// <returns>IsEntityFlowNode</returns> internal override bool InternalInitialize(IScriptInitializationParams initParams) { var entityInitParams = (EntityInitializationParams)initParams; this.SetIEntity(entityInitParams.IEntityPtr); this.SetIAnimatedCharacter(entityInitParams.IAnimatedCharacterPtr); Id = entityInitParams.Id; var result = base.InternalInitialize(initParams); OnSpawn(); return(result); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { var nodeInitParams = (NodeInitializationParams)initParams; Handle = nodeInitParams.nodePtr; NodeId = nodeInitParams.nodeId; GraphId = nodeInitParams.graphId; var registrationParams = (FlowNodeBaseRegistrationParams)Script.RegistrationParams; // create instances of OutputPort's. for (int i = 0; i < registrationParams.OutputMembers.Length; i++) { var outputMember = registrationParams.OutputMembers[i]; Type type; if (outputMember.MemberType == MemberTypes.Field) { type = (outputMember as FieldInfo).FieldType; } else { type = (outputMember as PropertyInfo).PropertyType; } bool isGenericType = type.IsGenericType; Type genericType = isGenericType ? type.GetGenericArguments()[0] : typeof(void); object[] outputPortConstructorArgs = { Handle, i }; Type genericOutputPort = typeof(OutputPort <>); object outputPort = Activator.CreateInstance(isGenericType ? genericOutputPort.MakeGenericType(genericType) : type, outputPortConstructorArgs); if (outputMember.MemberType == MemberTypes.Field) { (outputMember as FieldInfo).SetValue(this, outputPort); } else { (outputMember as PropertyInfo).SetValue(this, outputPort, null); } } return(base.InternalInitialize(initParams)); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { var actorInitParams = (ActorInitializationParams)initParams; System.Diagnostics.Contracts.Contract.Requires(actorInitParams.ChannelId > 0); Id = new EntityId(actorInitParams.Id); this.SetIActor(actorInitParams.ActorPtr); this.SetIEntity(actorInitParams.EntityPtr); ChannelId = actorInitParams.ChannelId; // actor *has* to have physics. Physicalize(new PhysicalizationParams(PhysicalizationType.Rigid)); var result = base.InternalInitialize(initParams); OnSpawn(); return(result); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { var actorInitParams = (ActorInitializationParams)initParams; //System.Diagnostics.Contracts.Contract.Requires(actorInitParams.ChannelId > 0); if (actorInitParams.ChannelId <= 0) { throw new ArgumentException("Invalid channel identifier used for actor initialization."); } this.Id = new EntityId(actorInitParams.Id); this.ActorHandle = actorInitParams.ActorPtr; this.ActorHandle = actorInitParams.EntityPtr; this.ChannelId = actorInitParams.ChannelId; // actor *has* to have physics. this.Physicalize(new PhysicalizationParams(PhysicalizationType.Rigid)); var result = base.InternalInitialize(initParams); this.OnSpawn(); return(result); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { var actorInitParams = (ActorInitializationParams)initParams; //System.Diagnostics.Contracts.Contract.Requires(actorInitParams.ChannelId > 0); if (actorInitParams.ChannelId <= 0) { throw new ArgumentException("Invalid channel identifier used for actor initialization."); } this.Id = new EntityId(actorInitParams.Id); this.ActorHandle = actorInitParams.ActorPtr; this.ActorHandle = actorInitParams.EntityPtr; this.ChannelId = actorInitParams.ChannelId; // actor *has* to have physics. this.Physicalize(new PhysicalizationParams(PhysicalizationType.Rigid)); var result = base.InternalInitialize(initParams); this.OnSpawn(); return result; }
/// <summary> /// Initializes the entity, not recommended to set manually. /// </summary> /// <param name="initParams">Struct containing the IEntity pointer and EntityId.</param> /// <returns>IsEntityFlowNode</returns> internal override bool InternalInitialize(IScriptInitializationParams initParams) { var entityInitParams = (EntityInitializationParams)initParams; this.SetIEntity(entityInitParams.IEntityPtr); this.SetIAnimatedCharacter(entityInitParams.IAnimatedCharacterPtr); Id = entityInitParams.Id; var result = base.InternalInitialize(initParams); OnSpawn(); return result; }
internal virtual bool InternalInitialize(IScriptInitializationParams initParams) { return true; }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { var actorInitParams = (ActorInitializationParams)initParams; System.Diagnostics.Contracts.Contract.Requires(actorInitParams.ChannelId > 0); Id = new EntityId(actorInitParams.Id); this.SetIActor(actorInitParams.ActorPtr); this.SetIEntity(actorInitParams.EntityPtr); ChannelId = actorInitParams.ChannelId; // actor *has* to have physics. Physicalize(new PhysicalizationParams(PhysicalizationType.Rigid)); var result = base.InternalInitialize(initParams); OnSpawn(); return result; }
internal virtual bool InternalInitialize(IScriptInitializationParams initParams) { return(true); }