예제 #1
0
 public void Update(GameTime gameTime)
 {
     _inputManager.Update();
     _world.Update();
     _screenManager.Update();
     _scriptManager.ExecuteScripts();
 }
예제 #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            mDirector.Update(gameTime, IsActive);
            mScreenManager.Update(gameTime);

            mDirector.GetActionManager.ActualExec();
            // make sure this is ALWAYS the last call in our update cycle otherwise things might get nasty.
            mDirector.GetDeathManager.KillAddedObjects();

            base.Update(gameTime);
        }
예제 #3
0
        protected override void Update(GameTime gameTime)
        {
            if (gameManager.IsGameRunning)
            {
                IsMouseVisible = false;
            }
            else
            {
                IsMouseVisible = true;
            }

            controlManager.Mouse.Update();
            controlManager.Keyboard.Update();
            screenManager.Update(gameTime);

            base.Update(gameTime);
        }
예제 #4
0
        protected override void Update(GameTime gameTime)
        {
            // if (!ShouldUpdate(ref gameTime))
            //     return;

            if (ShouldQuit)
            {
                Exit();
            }

            // Update all of our util stuff !DO FIRST ALWAYS
            UtilManager.Update(gameTime);

            InputManager.Update();
            ScreenManager.Update();

            UtilManager.AfterUpdate(gameTime);

            // base update. Calls the base classes update method !DO LAST ALWAYS
            base.Update(gameTime);
        }
예제 #5
0
        public void Update(UpdateScreenInput input)
        {
            Screen output = ObjectMapper.Map <Screen>(input);

            _screenManager.Update(output);
        }