public override void CalculatePoints(IScoringMethod scoringMethod) { ProjectedPoints = CalculateReceivingPoints(scoringMethod, RecTds, RecYds, RecAtt) + Fumbles * scoringMethod.FumbleLost; HighProjectedPoints = CalculateReceivingPoints(scoringMethod, RecTdsHigh, RecYdsHigh, RecAttHigh) + FumblesHigh * scoringMethod.FumbleLost; ; LowProjectedPoints = CalculateReceivingPoints(scoringMethod, RecTdsLow, RecYdsLow, RecAttLow) + FumblesLow * scoringMethod.FumbleLost; ; }
public CasteFilter(CasteOptions options) { mPriority = options.GetValue <CastePriorityOption, int>(); mAutomatic = options.GetValue <CasteAutoOption, bool>(); foreach (CASAgeGenderFlags flag in options.GetValue <CasteAgeOption, List <CASAgeGenderFlags> >()) { mAgeGender |= flag; } foreach (CASAgeGenderFlags flag in options.GetValue <CasteGenderOption, List <CASAgeGenderFlags> >()) { mAgeGender |= flag; } mSpecies = new Dictionary <CASAgeGenderFlags, bool>(); foreach (CASAgeGenderFlags flag in options.GetValue <CasteSpeciesOption, List <CASAgeGenderFlags> >()) { mSpecies.Add(flag, true); } mTypes = new List <SimType>(options.GetValue <CasteTypeOption, List <SimType> >()); mMatchAll = options.GetValue <CasteMatchAllTypeOption, bool>(); mMinNetWorth = options.GetValue <CasteFundsMinOption, int>(); mMaxNetWorth = options.GetValue <CasteFundsMaxOption, int>(); string scoring = options.GetValue <CasteScoringOption, string>(); if (!string.IsNullOrEmpty(scoring)) { mScoring = ScoringLookup.GetScoring(scoring) as IScoringMethod <SimDescription, SimScoringParameters>; } mPersonalityLeaders = new Dictionary <string, bool>(); foreach (string personality in options.GetValue <CastePersonalityLeaderOption, List <string> >()) { mPersonalityLeaders[personality] = true; } mPersonalityMembers = new Dictionary <string, bool>(); foreach (string personality in options.GetValue <CastePersonalityMemberOption, List <string> >()) { mPersonalityMembers[personality] = true; } mRequiredTraits = new Dictionary <TraitNames, bool>(); foreach (TraitNames trait in options.GetValue <CasteTraitRequireOption, List <TraitNames> >()) { mRequiredTraits[trait] = true; } mDeniedTraits = new Dictionary <TraitNames, bool>(); foreach (TraitNames trait in options.GetValue <CasteTraitDenyOption, List <TraitNames> >()) { mDeniedTraits[trait] = true; } // I need to refactor this but she works for now mSkill = new List <SkillNames>(); foreach (string skill in options.GetValue <CasteSkillFilterOption, List <string> >()) { // we aren't storing this as skillnames cause twallan didn't for some reason. // I assume changing it will wipe existing DisallowSkill settings SkillNames skillName; if (ParserFunctions.TryParseEnum <SkillNames>(skill, out skillName, SkillNames.None)) { mSkill.Add(skillName); } } mSkillLevel = new Dictionary <SkillNames, List <int> >(); foreach (string skillLevel in options.GetValue <CasteSkillLevelFilterOption, List <string> >()) { string[] split = skillLevel.Split('-'); if (split.Length == 2) { SkillNames skillName; if (ParserFunctions.TryParseEnum <SkillNames>(split[0], out skillName, SkillNames.None)) { if (!mSkillLevel.ContainsKey(skillName)) { mSkillLevel.Add(skillName, new List <int>()); } int result; if (int.TryParse(split[1], out result)) { if (skillName != SkillNames.None && result > 0) { mSkillLevel[skillName].Add(result); } } } } } mCareer = new List <OccupationNames>(); foreach (OccupationNames career in options.GetValue <CasteCareerFilterOption, List <OccupationNames> >()) { mCareer.Add(career); } mCareerLevel = new Dictionary <OccupationNames, List <int> >(); foreach (string careerLevel in options.GetValue <CasteCareerLevelFilterOption, List <string> >()) { string[] split = careerLevel.Split('-'); if (split.Length == 2) { OccupationNames careerName; if (ParserFunctions.TryParseEnum <OccupationNames>(split[0], out careerName, OccupationNames.Undefined)) { if (!mCareerLevel.ContainsKey(careerName)) { mCareerLevel.Add(careerName, new List <int>()); } int result; if (int.TryParse(split[1], out result)) { if (careerName != OccupationNames.Undefined && result > 0) { mCareerLevel[careerName].Add(result); } } } } } mZodiac = new List <Zodiac>(); foreach (Zodiac zodiac in options.GetValue <CasteZodiacFilterOption, List <Zodiac> >()) { mZodiac.Add(zodiac); } mDegree = new List <AcademicDegreeNames>(); foreach (AcademicDegreeNames degree in options.GetValue <CasteDegreeFilterOption, List <AcademicDegreeNames> >()) { mDegree.Add(degree); } }
public override void CalculatePoints(IScoringMethod scoringMethod) { ProjectedPoints = CalculateFlexPoints(scoringMethod, RushTds, RushYds, RecTds, RecYds, RecAtt, Fumbles); HighProjectedPoints = CalculateFlexPoints(scoringMethod, RushTdsHigh, RushYdsHigh, RecTdsHigh, RecYdsHigh, RecAttHigh, FumblesHigh); LowProjectedPoints = CalculateFlexPoints(scoringMethod, RushTdsLow, RushYdsLow, RecTdsLow, RecYdsLow, RecAttLow, FumblesLow); }
public override void CalculatePoints(IScoringMethod scoringMethod) { ProjectedPoints = CalculatePassingPoints(scoringMethod, PassTds, PassYds, PassInts, Fumbles) + CalculateRushingPoints(scoringMethod, RushTds, RushYds); HighProjectedPoints = CalculatePassingPoints(scoringMethod, PassTdsHigh, PassYdsHigh, PassIntsHigh, FumblesHigh) + CalculateRushingPoints(scoringMethod, RushTdsHigh, RushYdsHigh); LowProjectedPoints = CalculatePassingPoints(scoringMethod, PassTdsLow, PassYdsLow, PassIntsLow, FumblesLow) + CalculateRushingPoints(scoringMethod, RushTdsLow, RushYdsLow); }
protected double CalculateRushingPoints(IScoringMethod scoringMethod, double rushTds, double rushYds) { double points = rushTds * scoringMethod.RushingTD; points += rushYds * scoringMethod.RushingYards; points += rushYds > 100 ? scoringMethod.OneHundredYardRushingGame : 0; return points; }
protected double CalculateReceivingPoints(IScoringMethod scoringMethod, double recTds, double recYds, double recAtt) { double points = recTds * scoringMethod.ReceivingTD; points += recYds * scoringMethod.ReceivingYards; points += recYds > 100 ? scoringMethod.OneHundredYardReceivingGame : 0; points += recAtt * scoringMethod.Reception; return points; }
protected double CalculatePassingPoints(IScoringMethod scoringMethod, double passTds, double passYds, double passInts, double fumbles) { double points = passTds * scoringMethod.PassingTD; points += passYds * scoringMethod.PassingYards; points += passYds > 300 ? scoringMethod.ThreeHundredYardPassingGame : 0; points += passInts * scoringMethod.Interception; points += fumbles * scoringMethod.FumbleLost; return points; }
protected double CalculateFlexPoints(IScoringMethod scoringMethod, double rushTds, double rushYds, double recTds, double recYds, double recAtt, double fumbles) { double points = CalculateRushingPoints(scoringMethod, rushTds, rushYds); points += CalculateReceivingPoints(scoringMethod, recTds, recYds, recAtt); points += fumbles * scoringMethod.FumbleLost; return points; }
public virtual void CalculatePoints(IScoringMethod scoringMethod) { }