private void CancelBufferingTask()
 {
     _scheduledFuture?.Cancel(false);
     OnBufferingChanged(new BufferingChangedEventArgs(0, TimeSpan.Zero));
 }
예제 #2
0
 protected override void OnPause()
 {
     base.OnPause();
     dataItemGeneratorFuture.Cancel(true /* mayInterruptIfRunning */);
 }
 private void CancelPlayingHandler()
 {
     _scheduledFuture?.Cancel(false);
 }
예제 #4
0
파일: Meter.cs 프로젝트: lanicon/nesper
 public void Stop()
 {
     _iFuture.Cancel(false);
 }