public void StateUpdate() { if (isLoading) { return; } if (state != null && isRunEnter == false) { state.Enter(); isRunEnter = true; } if (state != null) { state.Update(); } }
public void Update(double deltaTime) { State = State.Update(deltaTime); }
public void StateUpdate() { if (isLoading) { return; } if (state != null && isRunEnter == false) { state.Enter(); isRunEnter = true; } if (state != null) { state.Update(); } }
public void Update(double deltaTime) { State = State.Update(deltaTime); }