/// <summary> /// Construction. /// </summary> /// <remarks> /// <para> /// The scene query will be initialized during construction. /// </para> /// <para> /// If no scene query is provided, the query scope will be all game objects in the scene. /// </para> /// </remarks> /// <param name="sceneQuery">The scene query. (Optional)</param> /// <param name="options">Build options.</param> public InputBuildContext(ISceneQuery sceneQuery, InputBuildOption options) { mOptions = options; mSceneQuery = sceneQuery; if (sceneQuery != null) { mSceneQuery.Initialize(); } }
public static InputBuilder Create(ISceneQuery filter , IInputBuildProcessor[] processors , InputBuildOption options) { IInputBuildProcessor[] lprocessors = ArrayUtil.Compress(processors); if (lprocessors == null || lprocessors.Length == 0) { return(null); } for (int i = lprocessors.Length - 1; i >= 0; i--) { IInputBuildProcessor processor = lprocessors[i]; if (processor.DuplicatesAllowed) { continue; } System.Type ta = processor.GetType(); for (int j = i - 1; j >= 0; j--) { System.Type tb = lprocessors[j].GetType(); if (ta.IsAssignableFrom(tb) || tb.IsAssignableFrom(ta)) { return(null); } } } if (lprocessors == processors) { lprocessors = (IInputBuildProcessor[])lprocessors.Clone(); } InputBuildContext context = new InputBuildContext(filter, options); return(new InputBuilder(context, lprocessors)); }
public static InputBuilder Create(ISceneQuery filter , IInputBuildProcessor[] processors , InputBuildOption options) { IInputBuildProcessor[] lprocessors = ArrayUtil.Compress(processors); if (lprocessors == null || lprocessors.Length == 0) return null; for (int i = lprocessors.Length - 1; i >= 0; i--) { IInputBuildProcessor processor = lprocessors[i]; if (processor.DuplicatesAllowed) continue; System.Type ta = processor.GetType(); for (int j = i - 1; j >= 0; j--) { System.Type tb = lprocessors[j].GetType(); if (ta.IsAssignableFrom(tb) || tb.IsAssignableFrom(ta)) return null; } } if (lprocessors == processors) lprocessors = (IInputBuildProcessor[])lprocessors.Clone(); InputBuildContext context = new InputBuildContext(filter, options); return new InputBuilder(context, lprocessors); }