public override void OnInitializeScene(ISceneInitData _initData) { initData = (GameResultSceneInitData)_initData; GameInstance.Inst.PlayBGM(new BgmEnum[] { BgmEnum.Result }); view.ApplyTime(initData.ClearTime); }
public void SwitchScene <T>(ISceneInitData initData) where T : SceneBase { if (currentScene != null) { currentScene.DestoryScene(); GameObject.Destroy(currentScene.gameObject); currentScene = null; } initializeNestScene = () => { initialize <T>(initData); }; //SceneTransition.StartTransition(SwitchSceneProcess, () => { }); //FIXME: initializeNestScene(); }
public override void OnInitializeScene(ISceneInitData initData) { this.initData = initData as TitleSceneInitData; GameInstance.Inst.PlayBGM(new BgmEnum[] { BgmEnum.Title }); }
public override void OnInitializeScene(ISceneInitData _initData) { initData = (GameSceneInitData)_initData; GameInstance.Inst.PlayBGM(new BgmEnum[] { BgmEnum.Game, BgmEnum.GameAmbient }); field = GenericPrefab.InstantiatePathFormat <Field>(initData.FieldId.ToString()); cameraTrack = field.GetCameraTrack(); heliPlayer = GenericPrefab.Instantiate <HeliPlayer>(cameraTrack.GetCameraJoint()); subStageList = field.GetSubStageList(); //GameSceneState { int enemyCount = 0; var fistStage = subStageList.FirstOrDefault(); Transform firstTarget = null; if (fistStage != null) { var firstEnemy = fistStage.EnemyList.FirstOrDefault(); enemyCount = fistStage.EnemyList.Count; if (firstEnemy != null) { firstTarget = firstEnemy.TargetJoint; } } gameSceneState = new GameSceneState() { TargetEnemyList = fistStage.EnemyList.ToList(), HeliPlayerData = new HeliPlayerData() { Zoom = false, Target = firstTarget }, SubStageId = fistStage.SubStageId, NextSubStageId = fistStage.NextSubStageId, LeftEnemyCount = enemyCount, CurrentEnemyIndex = 0 }; fistStage.SetColliderActive(true); gameSceneState.InvalidTarget(); heliPlayer.ApplyHeliPlayerData(gameSceneState.HeliPlayerData); view.ApplyGameSceneState(gameSceneState); } //init enemy { var enemyInitData = new EnemyInitData() { OnKillEnemy = OnKillEnemy, OnRemoveEnemy = OnRemoveEnemy }; foreach (var subStage in subStageList) { foreach (var enemy in subStage.EnemyList) { enemy.Initialize(enemyInitData); } } } //Init CameraTrack cameraTrack.SetSubStage(1); startTime = Time.time; view.ApplyTime(Time.time - startTime); }
public void initialize <T>(ISceneInitData initData) where T : SceneBase { currentScene = GenericPrefab.Instantiate <T>(); currentScene.InitializeScene(initData); }
public abstract void OnInitializeScene(ISceneInitData initData);
public void InitializeScene(ISceneInitData initData) { OnInitializeScene(initData); }