예제 #1
0
 public GameLoop(IHud hud, HeroState hero, IScenarioSelector selector, IInput input, GameConfiguration config)
 {
     _hud      = hud;
     _hero     = hero;
     _selector = selector;
     _input    = input;
     _config   = config;
 }
예제 #2
0
파일: PiscesForm.cs 프로젝트: woohn/Pisces
        private void SetupScenarioSelector()
        {
            scenarioChooser1 = new ScenarioSelector(DB);

            scenarioChooser1.OnApply  += new EventHandler(scenarioChooser1_OnApply);
            scenarioChooser1.OnCancel += new EventHandler(scenarioChooser1_OnCancel);
            UpdateScenariosMenuLabel();

            menuScenarios.Visible = true;// explorer1.ScenarioListVisible;
        }
예제 #3
0
        private void SetupScenarioSelector()
        {
            if (DB.AnyUrgsimSeries())
            {
                scenarioChooser1 = new ScenarioSelectorCCProjectionsForm(DB);
            }
            else if (DB.AnyUrgwomSeries())
            {
                scenarioChooser1 = new ScenarioSelectorUrgwom(DB);
            }
            else
            {
                scenarioChooser1 = new ScenarioSelector(DB);
            }

            scenarioChooser1.OnApply  += new EventHandler(scenarioChooser1_OnApply);
            scenarioChooser1.OnCancel += new EventHandler(scenarioChooser1_OnCancel);
            UpdateScenariosMenuLabel();

            menuScenarios.Visible = true;// explorer1.ScenarioListVisible;
        }
예제 #4
0
파일: PiscesForm.cs 프로젝트: usbr/Pisces
        private void SetupScenarioSelector()
        {
            
            if (DB.AnyUrgsimSeries())
            {
                scenarioChooser1 = new ScenarioSelectorCCProjectionsForm(DB);
            }
            else if (DB.AnyUrgwomSeries())
            {
                scenarioChooser1 = new ScenarioSelectorUrgwom(DB);
            }
            else
            {
                scenarioChooser1 = new ScenarioSelector(DB); 
            }

            scenarioChooser1.OnApply += new EventHandler(scenarioChooser1_OnApply);
            scenarioChooser1.OnCancel += new EventHandler(scenarioChooser1_OnCancel);
            UpdateScenariosMenuLabel();

            menuScenarios.Visible = true;// explorer1.ScenarioListVisible;
        }