public void ShowSaveSelectUI() { #if UNITY_ANDROID if (!Social.localUser.authenticated) { UIManager.Instance.Set_Google_Txt(); UIManager.Instance.PushPopup(UIManager.Instance.GooglePopup); } else { UIManager.Instance.Set_Google_Txt(); uint maxNumToDisplay = 5; bool allowCreateNew = true; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", maxNumToDisplay, allowCreateNew, allowDelete, OnSavedGameSelected); } #else #endif }
//displays savefiles in the cloud. This will only include one savefile if the m_saveName hasn't been changed private void ShowSaveSystemUI(ILocalUser user, Action <SelectUIStatus, ISavedGameMetadata> callback) { uint maxNumToDisplay = 3; bool allowCreateNew = true; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; if (savedGameClient != null) { savedGameClient.ShowSelectSavedGameUI(user.userName + "\u0027s saves", maxNumToDisplay, allowCreateNew, allowDelete, (SelectUIStatus status, ISavedGameMetadata saveGame) => { // some error occured, just show window again if (status != SelectUIStatus.SavedGameSelected) { ShowSaveSystemUI(user, callback); return; } if (callback != null) { callback.Invoke(status, saveGame); } }); } else { // this is usually due to incorrect APP ID Debug.LogError("Save Game client is null..."); } }
/* * Shows the saved game interface. * */ public void showSavedGame() { uint maxNumToDisplay = 5; bool allowCreateNew = false; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select Saved Game", maxNumToDisplay, allowCreateNew, allowDelete, OnSavedGameSelected); }
public static void ShowSelectUI(bool loadGame, bool allowCreate = true) { #if UNITY_ANDROID && GPGS LoadProgress = loadGame; const uint maxNumToDisplay = 5; bool allowCreateNew = allowCreate; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", maxNumToDisplay, allowCreateNew, true, OnSavedGameSelected); #endif }
//-------------------------------------------------------------------- public static void ShowSelectUI() { #if UNITY_ANDROID && !UNITY_EDITOR uint maxNumToDisplay = 5; bool allowCreateNew = false; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", maxNumToDisplay, allowCreateNew, allowDelete, OnSavedGameSelected); #endif }
public void LoadSaveFileFromCloudWithSelectionUI(uint maxNumToDisplay = 5, bool allowCreateNew = false, bool allowDelete = false) { if (CheckIfThePlayerIsValid() == false) { return; } isSaving = false; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game to load", maxNumToDisplay, allowCreateNew, allowDelete, OnSavedGameSelected); }
/* * * * * * GAME SAVING AND LOADING STUFF DOWN HERE * * * * */ void ShowSelectUI() { DataLogger.LogError("show is called"); int maxNumToDisplay = 5; bool allowCreateNew = false; bool allowDelete = true; try { ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", (uint)maxNumToDisplay, allowCreateNew, allowDelete, OnSavedGameSelected); } catch (System.Exception e) { DataLogger.LogError(this.name, e); } }
static public void ShowSavedGamesUI(Action <SelectUIStatus, ISavedGameMetadata> onSavedGameSelected, Action <bool> onSavesOpened) { if (PlayerLoggedIn) { uint maxNumToDisplay = 5; bool allowCreateNew = false; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", maxNumToDisplay, allowCreateNew, allowDelete, onSavedGameSelected); } if (onSavesOpened != null) { onSavesOpened.Invoke(PlayerLoggedIn); } }
public void SelectSaveGame() { uint maxNumToDisplay = 3; bool allowCreateNew = true; bool allowDelete = true; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select save game", maxNumToDisplay, allowCreateNew, allowDelete, (SelectUIStatus status, ISavedGameMetadata saveGame) => { // some error occured, just show window again if (status == SelectUIStatus.SavedGameSelected) { OpenSavedGame(saveGame); } }); }
public void ShowLoadSelectUI() { #if UNITY_ANDROID if (!Social.localUser.authenticated) { } else { uint maxNumToDisplay = 5; bool allowCreateNew = false; bool allowDelete = false; ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.ShowSelectSavedGameUI("Select saved game", maxNumToDisplay, allowCreateNew, allowDelete, OnLoadGameSelected); } #else #endif }
public bool LoadGame() //이닛 후에 불려져야함. { #if UNITY_ANDROID if (st == null || !savedGame) { Debug.Log("로드게임 - 세이브 데이타가 존재하지 않음 또는 " + savedGame); return(false); } if (false == PlayGamesPlatform.Instance.localUser.authenticated) { PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().EnableSavedGames().Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); Social.localUser.Authenticate((bool success, string msg) => { if (false == success) { Debug.Log("로드 실패 - 로그인 불가"); return; } }); } ISavedGameClient saveClient = PlayGamesPlatform.Instance.SavedGame; saveClient.OpenWithAutomaticConflictResolution(Constant.saveFileNameInGPGSCloud, DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseMostRecentlySaved, (status, metaData) => { if (status != SavedGameRequestStatus.Success) { Debug.Log("로드 실패 - 메타데이타 오픈 불가"); return; } saveClient.ReadBinaryData(metaData, (readStatus, savedData) => { if (readStatus == SavedGameRequestStatus.Success) { Debug.Log("바이너리 데이타 리드 읽기 성공!"); byte[] savedDataByteArr = savedData; BinaryFormatter bt = new BinaryFormatter(); MemoryStream ms = new MemoryStream(savedDataByteArr); st = bt.Deserialize(ms) as SaveStructure; ms.Dispose(); ms.Close(); if (st == null) { Debug.Log("리드는 했으나 스트럭쳐가 널임."); } } else { Debug.Log("바이너리 데이타 리드 읽기 실패!"); saveClient.ShowSelectSavedGameUI("리드가 안됨.", 5, false, false, (stq, md) => { }); } }); }); if (st == null) { Debug.Log("리드 실패"); return(false); } #else BinaryFormatter bt = new BinaryFormatter(); FileStream file = File.Open(Constant.saveDataAllPath, FileMode.Open); if (file != null && file.Length > 0) { st = bt.Deserialize(file) as SaveStructure; file.Close(); if (st == null) { Debug.Log("파일이 없음."); return(false); } } else { file.Close(); return(false); } #endif Debug.Log("로드 게임"); // LanguageManager.GetInstance().SetLanguage(st.lang); 언어설정은 새로 할 수 있게. GoldManager.GetInstance().SetGold(st.golds); GameEndJudgeManager.GetInstance().Load(st); InGameTimeManager.GetInstance().Load(st); CharactorManager.GetInstance().Load(st); QuestManager.GetInstance().Load(st); Inventory.GetInstance().Load(st); WholeMonsterRiskManager.GetInstance().Load(st); PhaseManager.GetInstance().Load(st); TextManager.GetInstance().Load(st); return(true); }