/// <summary> /// This will be called when Unity IAP has finished initialising. /// </summary> public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_Controller = controller; m_AppleExtensions = extensions.GetExtension <IAppleExtensions> (); m_SamsungExtensions = extensions.GetExtension <ISamsungAppsExtensions> (); m_MoolahExtensions = extensions.GetExtension <IMoolahExtension> (); m_MicrosoftExtensions = extensions.GetExtension <IMicrosoftExtensions> (); m_UnityChannelExtensions = extensions.GetExtension <IUnityChannelExtensions> (); InitUI(controller.products.all); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); Debug.Log("Available items:"); foreach (var item in controller.products.all) { if (item.availableToPurchase) { Debug.Log(string.Join(" - ", new[] { item.metadata.localizedTitle, item.metadata.localizedDescription, item.metadata.isoCurrencyCode, item.metadata.localizedPrice.ToString(), item.metadata.localizedPriceString, item.transactionID, item.receipt })); } } // Prepare model for purchasing if (m_Controller.products.all.Length > 0) { m_SelectedItemIndex = 0; } // Populate the product menu now that we have Products for (int t = 0; t < m_Controller.products.all.Length; t++) { var item = m_Controller.products.all[t]; var description = string.Format("{0} | {1} => {2}", item.metadata.localizedTitle, item.metadata.localizedPriceString, item.metadata.localizedPrice); // NOTE: my options list is created in InitUI GetDropdown().options[t] = new Dropdown.OptionData(description); } // Ensure I render the selected list element GetDropdown().RefreshShownValue(); // Now that I have real products, begin showing product purchase history UpdateHistoryUI(); LogProductDefinitions(); }
/// <summary> /// This will be called when Unity IAP has finished initialising. /// </summary> public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_Controller = controller; m_AppleExtensions = extensions.GetExtension<IAppleExtensions> (); m_SamsungExtensions = extensions.GetExtension<ISamsungAppsExtensions> (); m_MoolahExtensions = extensions.GetExtension<IMoolahExtension> (); InitUI(controller.products.all); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); Debug.Log("Available items:"); foreach (var item in controller.products.all) { if (item.availableToPurchase) { Debug.Log(string.Join(" - ", new[] { item.metadata.localizedTitle, item.metadata.localizedDescription, item.metadata.isoCurrencyCode, item.metadata.localizedPrice.ToString(), item.metadata.localizedPriceString, item.transactionID, item.receipt })); } } // Prepare model for purchasing if (m_Controller.products.all.Length > 0) { m_SelectedItemIndex = 0; } // Populate the product menu now that we have Products for (int t = 0; t < m_Controller.products.all.Length; t++) { var item = m_Controller.products.all[t]; var description = string.Format("{0} - {1}", item.metadata.localizedTitle, item.metadata.localizedPriceString); // NOTE: my options list is created in InitUI GetDropdown().options[t] = new Dropdown.OptionData(description); } // Ensure I render the selected list element GetDropdown().RefreshShownValue(); // Now that I have real products, begin showing product purchase history UpdateHistoryUI(); }
/// <summary> /// This will be called when Unity IAP has finished initialising. /// </summary> public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_Controller = controller; m_AppleExtensions = extensions.GetExtension <IAppleExtensions>(); m_SamsungExtensions = extensions.GetExtension <ISamsungAppsExtensions>(); m_MoolahExtensions = extensions.GetExtension <IMoolahExtension>(); m_MicrosoftExtensions = extensions.GetExtension <IMicrosoftExtensions>(); m_UnityChannelExtensions = extensions.GetExtension <IUnityChannelExtensions>(); InitUI(controller.products.all); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); Debug.Log("Available items:"); foreach (var item in controller.products.all) { if (item.availableToPurchase) { Debug.Log(string.Join(" - ", new[] { item.metadata.localizedTitle, item.metadata.localizedDescription, item.metadata.isoCurrencyCode, item.metadata.localizedPrice.ToString(), item.metadata.localizedPriceString, item.transactionID, item.receipt })); #if INTERCEPT_PROMOTIONAL_PURCHASES // Set all these products to be visible in the user's App Store according to Apple's Promotional IAP feature // https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/StoreKitGuide/PromotingIn-AppPurchases/PromotingIn-AppPurchases.html m_AppleExtensions.SetStorePromotionVisibility(item, AppleStorePromotionVisibility.Show); #endif } } // Populate the product menu now that we have Products AddProductUIs(m_Controller.products.all); LogProductDefinitions(); }
/// <summary> /// This will be called when Unity IAP has finished initialising. /// 这将在Unity IAP完成初始化时被调用。 /// </summary> public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_Controller = controller; m_AppleExtensions = extensions.GetExtension <IAppleExtensions>(); m_SamsungExtensions = extensions.GetExtension <ISamsungAppsExtensions>(); m_MoolahExtensions = extensions.GetExtension <IMoolahExtension>(); m_MicrosoftExtensions = extensions.GetExtension <IMicrosoftExtensions>(); m_UnityChannelExtensions = extensions.GetExtension <IUnityChannelExtensions>(); InitUI(controller.products.all); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. //在苹果平台上,我们需要处理由苹果要求购买功能引起的延期购买。 //在非苹果平台上,这不会有任何效果;延期将永远不会被调用。 m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); Debug.Log("Available items:"); foreach (var item in controller.products.all) { if (item.availableToPurchase) { Debug.Log(string.Join(" - ", new[] { item.metadata.localizedTitle, item.metadata.localizedDescription, item.metadata.isoCurrencyCode, item.metadata.localizedPrice.ToString(), item.metadata.localizedPriceString, item.transactionID, item.receipt })); } } // Populate the product menu now that we have Products //填充产品菜单,现在我们有产品 AddProductUIs(m_Controller.products.all); LogProductDefinitions(); }
/// <summary> /// This will be called when Unity IAP has finished initialising. /// </summary> public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { m_Controller = controller; m_AppleExtensions = extensions.GetExtension <IAppleExtensions>(); m_SamsungExtensions = extensions.GetExtension <ISamsungAppsExtensions>(); m_MicrosoftExtensions = extensions.GetExtension <IMicrosoftExtensions>(); m_TransactionHistoryExtensions = extensions.GetExtension <ITransactionHistoryExtensions>(); m_GooglePlayStoreExtensions = extensions.GetExtension <IGooglePlayStoreExtensions>(); // Sample code for expose product sku details for google play store // Key is product Id (Sku), value is the skuDetails json string //Dictionary<string, string> google_play_store_product_SKUDetails_json = m_GooglePlayStoreExtensions.GetProductJSONDictionary(); // Sample code for manually finish a transaction (consume a product on GooglePlay store) //m_GooglePlayStoreExtensions.FinishAdditionalTransaction(productId, transactionId); m_GooglePlayStoreExtensions.SetLogLevel(0); // 0 == debug, info, warning, error. 1 == warning, error only. InitUI(controller.products.all); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); #if SUBSCRIPTION_MANAGER Dictionary <string, string> introductory_info_dict = m_AppleExtensions.GetIntroductoryPriceDictionary(); #endif // Sample code for expose product sku details for apple store //Dictionary<string, string> product_details = m_AppleExtensions.GetProductDetails(); Debug.Log("Available items:"); foreach (Product item in controller.products.all) { if (item.availableToPurchase) { Debug.Log(string.Join(" - ", item.metadata.localizedTitle, item.metadata.localizedDescription, item.metadata.isoCurrencyCode, item.metadata.localizedPrice.ToString(), item.metadata.localizedPriceString, item.transactionID, item.receipt)); #if INTERCEPT_PROMOTIONAL_PURCHASES // Set all these products to be visible in the user's App Store according to Apple's Promotional IAP feature // https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/StoreKitGuide/PromotingIn-AppPurchases/PromotingIn-AppPurchases.html m_AppleExtensions.SetStorePromotionVisibility(item, AppleStorePromotionVisibility.Show); #endif #if SUBSCRIPTION_MANAGER // this is the usage of SubscriptionManager class if (item.receipt != null) { if (item.definition.type == ProductType.Subscription) { if (checkIfProductIsAvailableForSubscriptionManager(item.receipt)) { string intro_json = (introductory_info_dict == null || !introductory_info_dict.ContainsKey(item.definition.storeSpecificId)) ? null : introductory_info_dict[item.definition.storeSpecificId]; SubscriptionManager p = new SubscriptionManager(item, intro_json); SubscriptionInfo info = p.getSubscriptionInfo(); Debug.Log("product id is: " + info.getProductId()); Debug.Log("purchase date is: " + info.getPurchaseDate()); Debug.Log("subscription next billing date is: " + info.getExpireDate()); Debug.Log("is subscribed? " + info.isSubscribed().ToString()); Debug.Log("is expired? " + info.isExpired().ToString()); Debug.Log("is cancelled? " + info.isCancelled()); Debug.Log("product is in free trial peroid? " + info.isFreeTrial()); Debug.Log("product is auto renewing? " + info.isAutoRenewing()); Debug.Log("subscription remaining valid time until next billing date is: " + info.getRemainingTime()); Debug.Log("is this product in introductory price period? " + info.isIntroductoryPricePeriod()); Debug.Log("the product introductory localized price is: " + info.getIntroductoryPrice()); Debug.Log("the product introductory price period is: " + info.getIntroductoryPricePeriod()); Debug.Log("the number of product introductory price period cycles is: " + info.getIntroductoryPricePeriodCycles()); } else { Debug.Log("This product is not available for SubscriptionManager class, only products that are purchase by 1.19+ SDK can use this class."); } } else { Debug.Log("the product is not a subscription product"); } } else { Debug.Log("the product should have a valid receipt"); } #endif } } // Populate the product menu now that we have Products AddProductUIs(m_Controller.products.all); LogProductDefinitions(); }
// // --- IStoreListener // public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { // Purchasing has succeeded initializing. Collect our Purchasing references. Debug.Log("[IAPManager] OnInitialized."); // Overall Purchasing system, configured with products for this application. _StoreController = controller; // Store specific subsystem, for accessing device-specific store features. _StoreExtensionProvider = extensions; _AppleExtensions = extensions.GetExtension <IAppleExtensions>(); _SamsungExtensions = extensions.GetExtension <ISamsungAppsExtensions>(); _MoolahExtensions = extensions.GetExtension <IMoolahExtension>(); // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. // On non-Apple platforms this will have no effect; OnDeferred will never be called. #if UNITY_IOS _AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); #endif #if UNITY_ANDROID _GooglePlayStoreExtensions = extensions.GetExtension <IGooglePlayStoreExtensions>(); #endif #if RECEIPT_VALIDATION #if UNITY_EDITOR #else #if UNITY_IOS Dictionary <string, string> introductory_info_dict = _AppleExtensions.GetIntroductoryPriceDictionary(); #endif #if UNITY_ANDROID Dictionary <string, string> introductory_info_dict = _GooglePlayStoreExtensions.GetProductJSONDictionary(); #endif #endif #endif // Store products for (int i = 0; i < controller.products.all.Length; i++) { Product pp = controller.products.all[i]; IAPProduct p = null; if (products.ContainsKey(pp.definition.id)) { p = products[pp.definition.id]; p.priceString = pp.metadata.localizedPriceString; p.price = pp.metadata.localizedPrice; p.title = pp.metadata.localizedTitle; p.description = pp.metadata.localizedDescription; p.isoCurrencyCode = pp.metadata.isoCurrencyCode; p.hasReceipt = pp.hasReceipt; p.availableToPurchase = pp.availableToPurchase; p.receipt = pp.receipt; p.transactionID = pp.transactionID; p.rawProduct = pp; p.hasReceipt = pp.hasReceipt; #if RECEIPT_VALIDATION #if UNITY_EDITOR #else _UpdateReceipt(pp, ref p, introductory_info_dict); #endif #endif } } // callback if (OnIAPInitialized != null) { OnIAPInitialized(products); } }