void Awake() { PDB = Resources.Load("PotionDB") as ISPotionDatabase; WDB = Resources.Load("WeaponDB") as ISWeaponDatabase; ADB = Resources.Load("ArmorDB") as ISArmorDatabase; _Animator = GetComponent <Animator> (); W_ItemID = Random.Range(0, WDB.Count); A_ItemID = Random.Range(0, ADB.Count); P_ItemID = Random.Range(0, PDB.Count); _Animator.SetBool("_Open", PlayerUIManager.loot_enabled); }
public void Start() { //Upon Game Start Initilaizes the Databases PDB = Resources.Load("PotionDB") as ISPotionDatabase; WDB = Resources.Load("WeaponDB") as ISWeaponDatabase; ADB = Resources.Load("ArmorDB") as ISArmorDatabase; // if (!AlphaMenu.NewGame & !AlphaMenu.HaveLoaded) { // GameInformation.Max_Expertise_Points = 1000; // GameInformation.InventoryArmors = new List<Armor> (); // GameInformation.InventoryWeapons = new List<Weapon> (); // GameInformation.InventoryPotions = new List<Potion> (); // GameInformation.Inv_A_T = 0; // GameInformation.Stat_Points = 100; // GameInformation.RequiredXP = 100; // GameInformation.PlayerLevel = 1; // GameInformation.PlayerName = "Tester Kyun"; // for (int cnt = 0; cnt < 3; cnt++) { // ISWeapon isw = WDB.Get (cnt); // Weapon myweapon = new Weapon (); // myweapon.ItemID = cnt; // myweapon.Name = isw.Name; // myweapon.Burden = isw.ISBurden; // myweapon.Equipment_Slot = isw.EquipmentSlot; // myweapon.Min_Damage = isw.MinDamage; // myweapon.Durability = isw.Durability; // myweapon.Max_Durability = isw.MaxDurability; // myweapon.Value = isw.ISValue; // myweapon.Equipment_Element = isw.EQElement; // myweapon.Equipment_Type = isw.EquipmentType; // myweapon.Equipment_Range = isw.EquipmentRange; // GameInformation.InventoryWeapons.Add (myweapon); // } // } }