public void InstantShield() { var player = Controller.Player; if (player.Cooldowns.CooldownDictionary.Any(c => c.Value is ISHCooldown)) { return; } GameClient.SendToPlayerView(player, netty.commands.old_client.LegacyModule.write("0|n|ISH|" + player.Id), true); GameClient.SendToPlayerView(player, netty.commands.new_client.LegacyModule.write("0|n|ISH|" + player.Id), true); player.Controller.Effects.SetInvincible(3000); var cooldown = new ISHCooldown(); player.Cooldowns.Add(cooldown); cooldown.Send(player.GetGameSession()); }
public override void Execute(Player player) { var gameSession = World.StorageManager.GameSessions[player.Id]; Cooldown cooldown; switch (ItemId) { case "equipment_extra_cpu_ish-01": if (player.Cooldowns.Any(x => x is ISHCooldown)) { return; } //todo: fix // GameClient.SendToPlayerView(player, netty.commands.new_client.LegacyModule.write("0|n|ISH|" + player.Id), true); player.Controller.Effects.SetInvincible(3000); cooldown = new ISHCooldown(); player.Cooldowns.Add(cooldown); cooldown.Send(gameSession); break; case "ammunition_mine_smb-01": if (player.Cooldowns.Any(x => x is SMBCooldown)) { return; } if (player.State.InDemiZone) { return; } //todo: fix //GameClient.SendToPlayerView(player, netty.commands.new_client.LegacyModule.write("0|n|SMB|" + player.Id), true); player.Controller.Damage?.Area(20, 1000, true, DamageType.PERCENTAGE); cooldown = new SMBCooldown(); player.Cooldowns.Add(cooldown); cooldown.Send(gameSession); break; case "ammunition_specialammo_emp-01": if (player.Cooldowns.Any(x => x is EMPCooldown)) { return; } if (player.State.InDemiZone) { return; } //GameClient.SendToPlayerView(player, netty.commands.new_client.LegacyModule.write("0|n|EMP|" + player.Id), true); //todo: fix //GameClient.SendToPlayerView(player, netty.commands.new_client.LegacyModule.write("0|UI|MM|NOISE|1|1")); //I can't use GameHandler.SendSelectedPacket because i need to set Selected to null foreach (var entry in player.Spacemap.Entities) { var entity = entry.Value; if (entity.Selected != null && entity.SelectedCharacter == player && entity is Player playerEntity) { var entitySession = playerEntity.GetGameSession(); if (entitySession != null) { //todo: fix //Packet.Builder.LegacyModule(entitySession, "0|A|STM|msg_own_targeting_harmed"); //Packet.Builder.ShipSelectionCommand(entitySession, null); } entity.Controller.Attack.Attacking = false; entity.Selected = null; } } player.Controller.Effects.NotTargetable(3000); player.AttachedNpcs.Clear(); cooldown = new EMPCooldown(); player.Cooldowns.Add(cooldown); cooldown.Send(gameSession); break; } }