public void OnPointerClick(PointerEventData eventData) { if (m_text != null && m_text.gameObject.activeSelf) { IRuntimeEditor editor = IOC.Resolve <IRuntimeEditor>(); editor.CreateOrActivateWindow(RuntimeWindowType.Console.ToString()); } }
private void OnSaveAsClick() { if (Editor.IsPlaying) { m_wm.MessageBox("Save Scene", "Scene can not be saved in playmode"); return; } if (m_project == null) { Debug.LogError("Project Manager is null"); return; } m_editor.CreateOrActivateWindow("SaveScene"); }