public Engine(IFrog frog, IConsoleWriter consoleWriter, IRowCollection rowCollection, ISettings settings) { this.settings = settings; this.frog = frog; this.consoleWriter = consoleWriter; this.rowCollection = rowCollection; }
public Engine(IConsoleKeyReader consoleKeyReader, IFrog frog, IConsoleWriter consoleWriter, IRowCollection rowCollection, IModelFactory modelFactory) { this.gameSpeed = GlobalConstants.gameSpeedMin; this.gameScore = GlobalConstants.initialGameScore; this.consoleKeyReader = consoleKeyReader; this.frog = frog; this.consoleWriter = consoleWriter; this.rowCollection = rowCollection; this.modelFactory = modelFactory; }
public static IRow Find(this IRowCollection rows, params object[] keyValues) { var keys = rows.Table.Keys; if (keys.Length != keyValues.Length) { throw new ArgumentException("키 갯수가 맞지 않습니다.", "keyValues"); } var query = from item in rows where IsEqual(item.GetKeys(), keyValues) select item; return(query.Single()); }
private void CheckForCollision(IFrog frog, IRowCollection rowcollection) //to refactor it with dictionarri<rowID,Irow> { //this can be done more elegantly with an event if ((frog.Row >= (int)RowID.Row2 && frog.Row <= (int)RowID.Row7) || (frog.Row >= (int)RowID.Row9 && frog.Row <= (int)RowID.Row14)) { IVehicle vehicle = ((ILaneRow)rowCollection.Rows.ElementAt(frog.Row)).VehicleOnTheRow; if ((frog.X >= vehicle.X && frog.X <= vehicle.VehicleEndX) || (frog.X + frog.FrogDisplayLength - 1 >= vehicle.X && frog.X + frog.FrogDisplayLength - 1 <= vehicle.VehicleEndX)) { frog.Lives--; { //GlobalMethods.GameFreeze();//toq metod da premestq v renderer-a consoleWriter.Execute(); ConsoleKeyInfo enterAnyKey = Console.ReadKey(); } ResetFrogPosition(frog); } } }
public ConsoleWriter(IRowCollection rowCollection, ISettings settings, IFrog frog) { this.rowCollection = rowCollection; this.settings = settings; this.frog = frog; }
public ConsoleWriter(IRowCollection rowCollection) { this.rowCollection = rowCollection; }