예제 #1
0
        public static ValueTask SendAsync(this IRoutingIdSocket socket, uint routingId, string message)
        {
            if (socket.TrySend(routingId, message))
            {
                return(new ValueTask());
            }

            return(new ValueTask(Task.Factory.StartNew(() => Send(socket, routingId, message),
                                                       TaskCreationOptions.LongRunning)));
        }
예제 #2
0
        public static ValueTask SendAsync(this IRoutingIdSocket socket, uint routingId, byte[] data, int length)
        {
            if (socket.TrySend(routingId, data, length))
            {
                return(new ValueTask());
            }

            return(new ValueTask(Task.Factory.StartNew(() => Send(socket, routingId, data, length),
                                                       TaskCreationOptions.LongRunning)));
        }
예제 #3
0
        public static bool TrySend(this IRoutingIdSocket socket, TimeSpan timeout, uint routingId, byte[] data, int length)
        {
            var msg = new Msg();

            msg.InitPool(length);
            msg.RoutingId = routingId;
            data.CopyTo(msg);
            if (!socket.TrySend(ref msg, timeout))
            {
                msg.Close();
                return(false);
            }

            msg.Close();
            return(true);
        }
예제 #4
0
        public static bool TrySend(this IRoutingIdSocket socket, TimeSpan timeout, uint routingId, string message)
        {
            var msg = new Msg();

            // Count the number of bytes required to encode the string.
            // Note that non-ASCII strings may not have an equal number of characters
            // and bytes. The encoding must be queried for this answer.
            // With this number, request a buffer from the pool.
            msg.InitPool(SendReceiveConstants.DefaultEncoding.GetByteCount(message));
            msg.RoutingId = routingId;

            // Encode the string into the buffer
            SendReceiveConstants.DefaultEncoding.GetBytes(message, msg);

            if (!socket.TrySend(ref msg, timeout))
            {
                msg.Close();
                return(false);
            }

            msg.Close();
            return(true);
        }