private void LoadWindowSync(Action loadedHandle = null) { IResourcesManager tmpResMgr = GameModuleManager.GetModule <IResourcesManager>(); tmpResMgr.LoadBundleByType(EABType.UI, BundleName); GameObject tmpGo = Hotfix.Instantiate(tmpResMgr.GetAssetByType <GameObject>(EABType.UI, BundleName)); InitWindow(tmpGo); loadedHandle?.Invoke(); }