예제 #1
0
 public T LoadSync <T>(string assetName, string assetBundleName) where T : UnityEngine.Object
 {
     assetBundleName = assetBundleName.ToLower();
     return(_resLoader.LoadSync <T>(assetName, assetBundleName));
 }
예제 #2
0
 public T LoadSync <T>(string path) where T : Object
 {
     return(loader.LoadSync <T>(path));
 }